Changes in what a 3.2 ruleset can do
Re: Changes in what a 3.2 ruleset can do
Added support for CityStatus values "Disorder" and "Celebration" for the requirements system Feature #870141
Re: Changes in what a 3.2 ruleset can do
Recently 3.1 format got on/off setting for visibility of Small Wonders to opponents. Now 3.2 format supports third value "Embassy", i.e., Small Wonders are visible to opponents (and their team) who have an embassy with you. OSDN #42051
Re: Changes in what a 3.2 ruleset can do
Extra flag NoAggressive with associated hardcoded maximum distance of 3 to nearest friendly city replaced by a per-extra field that tells the maximum distance for the extra to provide No-aggressive bonus for units inside. osdn #42199
Re: Changes in what a 3.2 ruleset can do
TerrainAlter requirement type now supports value CanBase osdn #42849
Re: Changes in what a 3.2 ruleset can do
CityTile requirement now has a support for a new value Worked. True if the tile is worked by any city. HRM #919184
Re: Changes in what a 3.2 ruleset can do
New RandomMovement unit type flag can be used to create unit types whose movement is not under player's control, but they move randomly around the map. hrm #699473
Re: Changes in what a 3.2 ruleset can do
Added Border_Strength_Pct effect to adjust border strength of a border source (city or base) osdn #42913
Re: Changes in what a 3.2 ruleset can do
Added Action_Resist_Pct effect type osdn #43155
It's used at the same time as Action_Odds_Pct, but the requirements are evaluated against target/victim. This makes the two effects similar pair as Attack_Bonus / Defense_Bonus are for normal combat.
It's used at the same time as Action_Odds_Pct, but the requirements are evaluated against target/victim. This makes the two effects similar pair as Attack_Bonus / Defense_Bonus are for normal combat.
Re: Changes in what a 3.2 ruleset can do
Split min_tech_cost from base_tech_cost, so it can be defined independently. hrm #699459
Re: Changes in what a 3.2 ruleset can do
Added support for value "CanPlace" for TerrainAlter requirements. osdn #42873