Changes in what a 3.2 ruleset can do

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cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added support for CityStatus values "Disorder" and "Celebration" for the requirements system Feature #870141
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Recently 3.1 format got on/off setting for visibility of Small Wonders to opponents. Now 3.2 format supports third value "Embassy", i.e., Small Wonders are visible to opponents (and their team) who have an embassy with you. OSDN #42051
cazfi
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Re: Changes in what a 3.2 ruleset can do

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Extra flag NoAggressive with associated hardcoded maximum distance of 3 to nearest friendly city replaced by a per-extra field that tells the maximum distance for the extra to provide No-aggressive bonus for units inside. osdn #42199
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Re: Changes in what a 3.2 ruleset can do

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TerrainAlter requirement type now supports value CanBase osdn #42849
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Re: Changes in what a 3.2 ruleset can do

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CityTile requirement now has a support for a new value Worked. True if the tile is worked by any city. HRM #919184
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Re: Changes in what a 3.2 ruleset can do

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New RandomMovement unit type flag can be used to create unit types whose movement is not under player's control, but they move randomly around the map. hrm #699473
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Re: Changes in what a 3.2 ruleset can do

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Added Border_Strength_Pct effect to adjust border strength of a border source (city or base) osdn #42913
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added Action_Resist_Pct effect type osdn #43155

It's used at the same time as Action_Odds_Pct, but the requirements are evaluated against target/victim. This makes the two effects similar pair as Attack_Bonus / Defense_Bonus are for normal combat.
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Split min_tech_cost from base_tech_cost, so it can be defined independently. hrm #699459
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added support for value "CanPlace" for TerrainAlter requirements. osdn #42873
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