Page 6 of 6

Re: Unit Improvements

Posted: Mon Jun 13, 2022 3:32 pm
by Ignatus
vego wrote: Mon Jun 13, 2022 2:10 pm So ok i play further and see enemy unit on river, so it's easy target but what!? It s unconcuerable?! Defense bonus on river? :/ So its create big stacks on map. I need make 3 units to kill one.
defense strength = unit's "own" defense × river bonus × terrain bonus. So if the unit stays on river/forest, its defense is 1.25×1.25 = 1.56, if you are unlucky and the first attack makes it a veteran, that may well require 3 attackers. In commercial civs, as I remember, most bonuses are additive, not multiplicative.

Re: Unit Improvements

Posted: Mon Jun 13, 2022 4:04 pm
by vego
vs warrior need 3 warriors? Maybe exists a key like research code warrior and built barrack and make one archer two warriors?

Re: Unit Improvements

Posted: Mon Jun 13, 2022 4:10 pm
by vego
Naturally to balance you can give move bonus2/3 and no defense multiplicator.

Re: Unit Improvements

Posted: Mon Jun 13, 2022 5:02 pm
by vego
If about units on tile so maybe 1 unit in ancient age, 2 classical age, 3 in medieval and next

Re: Unit Improvements

Posted: Mon Jun 13, 2022 5:56 pm
by vego
I mean that in ancient age units rather not cooperative, already in classical age they understood how formartions are important. So that's why amount of units on tile make a different

Re: Unit Improvements

Posted: Sat Jun 18, 2022 6:43 am
by vego
Units like warriors should t have a veteran level and upgrades. No bonuses. The One what i see is "suprise effect" that when they are in Forest and spotted you lost moving points or lose some hp.