Page 5 of 6

Re: Changes in what a 3.3 ruleset can do

Posted: Mon Sep 30, 2024 9:29 pm
by cazfi
New Bribe Stack action. RM #803

Re: Changes in what a 3.3 ruleset can do

Posted: Wed Oct 02, 2024 4:05 am
by cazfi
Lua access to Unit.nationality property RM #862

Re: Changes in what a 3.3 ruleset can do

Posted: Wed Oct 09, 2024 4:10 am
by cazfi
Lua method Player:diplstate() for querying diplomatic state between players added. RM #876

Re: Changes in what a 3.3 ruleset can do

Posted: Mon Oct 14, 2024 9:00 pm
by cazfi
Added Lua method Player:love() for querying AI player's love towards another player. RM #897

Re: Changes in what a 3.3 ruleset can do

Posted: Tue Oct 22, 2024 4:14 am
by cazfi
Added Lua method Player:add_love() for adjusting amount of love an AI player feels toward another player. RM #904

Re: Changes in what a 3.3 ruleset can do

Posted: Thu Oct 24, 2024 10:22 pm
by cazfi
Unit properties are now checked when defining how much martial law they provide, i.e., different units can now provide different amount of martial law. RM #948

Re: Changes in what a 3.3 ruleset can do

Posted: Wed Nov 06, 2024 3:36 pm
by cazfi
Added Lua method Player:cancel_pact() RM #989

Re: Changes in what a 3.3 ruleset can do

Posted: Sat Nov 09, 2024 8:55 pm
by cazfi
New Civil_War_City_Bonus effect replaces old civil_war_bonus_celebrating and civil_war_bonus_unhappy with more flexible way to define how individual cities affect civil war chance. RM #1009

Re: Changes in what a 3.3 ruleset can do

Posted: Tue Dec 03, 2024 8:57 pm
by cazfi
(Suffering from) Civil War is made action enabler controlled. RM #1094

Actor is the player potentially suffering Civil War, and the action is self targeted, so there's no way it to depend on properties of, e.g., the player who conquers their capital.

Re: Changes in what a 3.3 ruleset can do

Posted: Sun Dec 22, 2024 3:54 pm
by cazfi
Shield2Gold_Factor effect now works on unit type level, so different unit types can have different factor (including being switched to gold upkeep or not) RM #1121.

It used to work on player level only, so all units of a player would get the same value.