Changes in what a 3.3 ruleset can do

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cazfi
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Re: Changes in what a 3.3 ruleset can do

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New Bribe Stack action. RM #803
cazfi
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Re: Changes in what a 3.3 ruleset can do

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Lua access to Unit.nationality property RM #862
cazfi
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Re: Changes in what a 3.3 ruleset can do

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Lua method Player:diplstate() for querying diplomatic state between players added. RM #876
cazfi
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Re: Changes in what a 3.3 ruleset can do

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Added Lua method Player:love() for querying AI player's love towards another player. RM #897
cazfi
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Re: Changes in what a 3.3 ruleset can do

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Added Lua method Player:add_love() for adjusting amount of love an AI player feels toward another player. RM #904
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Re: Changes in what a 3.3 ruleset can do

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Unit properties are now checked when defining how much martial law they provide, i.e., different units can now provide different amount of martial law. RM #948
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Re: Changes in what a 3.3 ruleset can do

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Added Lua method Player:cancel_pact() RM #989
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Re: Changes in what a 3.3 ruleset can do

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New Civil_War_City_Bonus effect replaces old civil_war_bonus_celebrating and civil_war_bonus_unhappy with more flexible way to define how individual cities affect civil war chance. RM #1009
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Re: Changes in what a 3.3 ruleset can do

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(Suffering from) Civil War is made action enabler controlled. RM #1094

Actor is the player potentially suffering Civil War, and the action is self targeted, so there's no way it to depend on properties of, e.g., the player who conquers their capital.
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Re: Changes in what a 3.3 ruleset can do

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Shield2Gold_Factor effect now works on unit type level, so different unit types can have different factor (including being switched to gold upkeep or not) RM #1121.

It used to work on player level only, so all units of a player would get the same value.
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