Changes in what a 3.3 ruleset can do
Re: Changes in what a 3.3 ruleset can do
New Bribe Stack action. RM #803
Re: Changes in what a 3.3 ruleset can do
Lua access to Unit.nationality property RM #862
Re: Changes in what a 3.3 ruleset can do
Lua method Player:diplstate() for querying diplomatic state between players added. RM #876
Re: Changes in what a 3.3 ruleset can do
Added Lua method Player:love() for querying AI player's love towards another player. RM #897
Re: Changes in what a 3.3 ruleset can do
Added Lua method Player:add_love() for adjusting amount of love an AI player feels toward another player. RM #904
Re: Changes in what a 3.3 ruleset can do
Unit properties are now checked when defining how much martial law they provide, i.e., different units can now provide different amount of martial law. RM #948
Re: Changes in what a 3.3 ruleset can do
Added Lua method Player:cancel_pact() RM #989
Re: Changes in what a 3.3 ruleset can do
New Civil_War_City_Bonus effect replaces old civil_war_bonus_celebrating and civil_war_bonus_unhappy with more flexible way to define how individual cities affect civil war chance. RM #1009
Re: Changes in what a 3.3 ruleset can do
(Suffering from) Civil War is made action enabler controlled. RM #1094
Actor is the player potentially suffering Civil War, and the action is self targeted, so there's no way it to depend on properties of, e.g., the player who conquers their capital.
Actor is the player potentially suffering Civil War, and the action is self targeted, so there's no way it to depend on properties of, e.g., the player who conquers their capital.
Re: Changes in what a 3.3 ruleset can do
Shield2Gold_Factor effect now works on unit type level, so different unit types can have different factor (including being switched to gold upkeep or not) RM #1121.
It used to work on player level only, so all units of a player would get the same value.
It used to work on player level only, so all units of a player would get the same value.