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Re: Wish/priority/fix list

Posted: Tue Jun 13, 2017 8:48 am
by Corbeau
madmax wrote:
cazfi wrote:When you have Gunpowder and consider going to war against someone, it makes quite a difference if they too have Gunpowder (Musketeers) or not, though in neither case it's something they have and you don't.
OK. So a table with the union set of your advances and their advances, and an indication of whether it's you, them or both who have it? Or would separate lists (like the ones in diplomacy tab for the different states) for yours/theirs/both be better?
Wouldn't it be easier to just list all advances they have, and bold the ones you yourself don't have, if any?

As for personal preferences, I'm fine with absolutely anything that gives me full information.

Re: Wish/priority/fix list

Posted: Tue Jun 13, 2017 1:00 pm
by pungtryne
Civothy have all good suggestions that should be added, but especially this one although not specific to freeciv web:
Civothy wrote:
5)
If it's possible, it'd be nice to activate and deal with all the units in a given location before moving on to the next location. For example, I might have two or more Engineers working on something in a location. The first Engineer might activate, take his order, then I'm sent clear across the board to deal with other units before coming back to the second Engineer. I'd like to deal with both Engineers first before moving on.

Thanks!

Madmax' should also be added.
madmax wrote:For OCD, micromanagement types (which may be just me):
- Ability to add/remove columns in the cities table, including data not currently shown there, like pollution or corruption.
- Keeping the order in the cities table. When you sort it, do some stuff and come back it's again sorted by city age.
- When opening the city info window from the cities table, make next and previous buttons work in the order the table is.
Especially this about keeping the order in city tables. Make it possible to open and close cities while in the city-tab without closing the city-tab when you closing the city pop up.

As for how to show info through embassy, I agree with Corbeau. The most important thing is that all info is shown.

Other things I'd like is detailed happiness report for cities and the city governor.

Re: Wish/priority/fix list

Posted: Tue Jun 13, 2017 8:35 pm
by madmax
Corbeau wrote:
madmax wrote:
cazfi wrote:When you have Gunpowder and consider going to war against someone, it makes quite a difference if they too have Gunpowder (Musketeers) or not, though in neither case it's something they have and you don't.
OK. So a table with the union set of your advances and their advances, and an indication of whether it's you, them or both who have it? Or would separate lists (like the ones in diplomacy tab for the different states) for yours/theirs/both be better?
Wouldn't it be easier to just list all advances they have, and bold the ones you yourself don't have, if any?
Certainly. I read cazfi's message backwards. Or something. I don't know what I was thinking.

Re: Wish/priority/fix list

Posted: Tue Jun 13, 2017 9:26 pm
by Corbeau
Hmmm... Is *any* text from Freeciv Web copy/pasteable? I just tried top c/p my research data so that I can send it to someone and can't even do that.

Re: Wish/priority/fix list

Posted: Wed Jun 14, 2017 4:36 am
by AndreasR
Please add issues to the prioritized list in the document. I will start with the highest priority issues.

Re: Wish/priority/fix list

Posted: Wed Jun 14, 2017 5:50 am
by Corbeau
Ok, I got a bit lost with all those wishes. I allowed full editing for the spreadsheet, can people add their own stuff, please keep it short and clear.

Re: Wish/priority/fix list

Posted: Wed Jun 14, 2017 11:00 am
by pungtryne
I went quickly through the suggestions and added things. Maybe I've missed something. For Civothy's suggestion about rezisable and easier unit boxes I just added "unit" to "option to minimize chat/map/diplomacy/unit ... window".

Re: Wish/priority/fix list

Posted: Wed Jun 14, 2017 10:34 pm
by Corbeau
Thank you. Boys'n'gals, please drop by and leave your digits.

Re: Wish/priority/fix list

Posted: Sat Jun 17, 2017 6:08 pm
by pungtryne
I added message system. This might be the most important to work on right now. It seems many players don't know how to do private messages, or miss messages. As communication and diplomacy is so important in this game, I think this should be given high priority. Many I talk to feel the same way. I also added accomplishednoobs suggestion about hitpoint info on stacked units.

Also I would like that people that add to the list gives explication if it can be unclear. For example, what does "map grid" mean? And what does ""remember special tiles after saving"? The problem/bug isnt clear. I would guess it means if a freeciv game is saved, you don't see the special tiles in explored but fogged territory. But this seems to also be a problem in longturn game. As for now it gets 0 from me, as will others that aren't clear to me.

Lastly, I accidentaly messed with neighbouring ratings, but I was able to revert it back without problem.

Re: Wish/priority/fix list

Posted: Sun Jun 18, 2017 12:01 am
by Corbeau
Actually, if the request isn't clear, it's the requester's problem.

And I'm not sure what is unclear with "map grid".