Re: things i'd like to be implemented
Posted: Tue Feb 01, 2022 3:12 am
There actually was a AI type/module to wrap AI callback interface for one to script the AI in lua. Unfortunately the developer working on it disappeared before it was finished. That was when the AI type/module callback interface was brand new. Implementing it now that the interface has matured could be even easier -> https://osdn.net/projects/freeciv/ticket/43749Ignatus wrote:Hm, inserting some script controls into AI entrails seems not too difficultnef wrote:Sid managed to do it in 640k. But to be fair he had only one ruleset to consider.is pretty difficult to codeIf I can write agents and advisors in Lua. The point being that one can customise the code for different rulesets. (The very reason for scripting.)are you ready to do it?
We could start by developing tolua interfaces for (AI) hut enter, Auto settler, auto eXplore, Goto, and goTo. eXplore would be a good place to start because it would be easy and have a huge payoff.