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Re: Changes in what a 3.4 ruleset can do
Posted: Sat Nov 29, 2025 5:04 pm
by cazfi
New
Tiledef requirement type added.
RM #1732
Tiledefs are a way to require multiple extras
in the same tile, more in the future.
Re: Changes in what a 3.4 ruleset can do
Posted: Sat Jul 25, 2026 1:51 am
by cazfi
Tech_Cost_Factor effect turned in to percentage one for better granularity, and accordingly renamed as
Tech_Cost_Pct RM #2005
Re: Changes in what a 3.4 ruleset can do
Posted: Mon Sep 14, 2026 7:46 pm
by cazfi
Both access areas and tiledefs have already been mentioned here, but let's discuss an example from sandbox ruleset about what kind of things they make possible.
Building a Factory in the sandbox ruleset now requires the city to be connected to a Coal Mine via roads and/or rivers.
All access areas in the sandbox ruleset are defined by the Caravan unit, which can only move via roads and rivers. Coal Mine is a tiledef dictating that the (same) tile should have both Coal and Mine extras. Then there is a "TiledefConnected" "Coal Mine" requirement for the Factory.