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Re: Rate my work

Posted: Mon Jun 09, 2025 2:40 am
by Dino the Dinosore
Thanks, that's great. Without a .spec file I didn't realize that was supposed to be a chemist with a DNA double helix.

Re: Rate my work

Posted: Tue Aug 05, 2025 12:14 am
by Dino the Dinosore
Following up on the Medic & Mechanic - I showed those images to my wife and she said she could do better, so I said go for it. These are free and clear GPL license compliant. If you want to use them, use something like these lines in your units.spec file -

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  4,  4, "u.medic"                ; Dee
  4,  5, "u.mechanic"             ; Dee

Re: Rate my work

Posted: Sat Aug 16, 2025 10:38 am
by XYZ
Dino the Dinosore wrote: Tue Aug 05, 2025 12:14 am Following up on the Medic & Mechanic - I showed those images to my wife and she said she could do better, so I said go for it. These are free and clear GPL license compliant. If you want to use them, use something like these lines in your units.spec file -

Code: Select all

  4,  4, "u.medic"                ; Dee
  4,  5, "u.mechanic"             ; Dee
Haha, Im sure she can draw better. But you also want to keep the particular Amplio style and here I don't agree. ;)

Re: Rate my work

Posted: Wed Aug 20, 2025 2:21 am
by VulcanScout
Dino the Dinosore wrote: Tue Aug 05, 2025 12:14 am Following up on the Medic & Mechanic - I showed those images to my wife and she said she could do better, so I said go for it. These are free and clear GPL license compliant. If you want to use them, use something like these lines in your units.spec file -
For some units within my own ruleset, I used free public CC licensed photos. Which looks kinda cool, it gives some realism.
i.e. I used the image of an ambulance as sprite image for a "medic" function.

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  X,  X, "u.ambulance"                ; Vulcan
Basically, a medic in a truck.

\\//_ llap