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Re: Useless bombers?
Posted: Tue Feb 03, 2026 1:06 am
by ricardisimo
It doesn't strike you as odd that green warriors (or pretty much any other troop) can kill a stack of settlers (or diplomats, spies, etc.), but stealth bomber cannot?
Re: Useless bombers?
Posted: Tue Feb 03, 2026 7:47 pm
by ricardisimo
Is there any change I can make in the game ruleset to get stealth bomber to behave more like what I expect? Right now this is the only military troop that cannot kill a diplomat in one shot. This should be close to, if not the highest damage-generating in the game, but right now it is easily the weakest.
Re: Useless bombers?
Posted: Wed Feb 04, 2026 3:11 am
by cazfi
Sounds like you want to make them to use the regular attack instead of bombardment. Removing the "Bombarder" flag from them in the units.ruleset should do the trick.
Re: Useless bombers?
Posted: Wed Feb 04, 2026 11:21 pm
by ricardisimo
I'll try that. Thank you!
Re: Useless bombers?
Posted: Thu Feb 05, 2026 12:44 am
by ricardisimo
I removed that flag from the stealth bomber, specifically, with no effect. Do I also have to remove "Bombarder" from the list of flags higher up in this file?
Code: Select all
flags =
{ "name", "helptxt"
_("Fortress"), _("Can build Forts and Fortresses.")
_("Transform")
_("AirAttacker"), _("Very bad at attacking AEGIS.")
_("Submarine"), _("Attack value halved when attacking Destroyer.")
_("Unbribable")
_("TradeRoute"), _("Can establish trade routes (must travel to target city).")
_("HelpWonder")
_("Capturer"), _("Can capture some enemy units.")
_("Capturable"), _("Can be captured by some enemy units.")
_("Bombarder")
_("Cities")
_("AddToCity")
_("Nuclear")
_("Paratroopers"), _("Can be paradropped from a friendly city or suitable base.")
_("Marines"), _("Can launch attack from non-native tiles.")
_("Cant_Fortify")
_("OneAttack")
}
Re: Useless bombers?
Posted: Thu Feb 05, 2026 12:50 am
by Dino the Dinosore
Which ruleset are you using? In the default civ2civ3 ruleset, there's lines in actions.ruleset -
Code: Select all
attack_blocked_by = "Collect Ransom", "Capture Units", "Bombard",
"Explode Nuclear", "Nuke City", "Nuke Units"
which prevent a unit from attacking if it can bombard. Removing "Bombard" from that allows all units which can bombard to also do regular attacks.
Re: Useless bombers?
Posted: Thu Feb 05, 2026 12:56 am
by ricardisimo
Never mind (I think)... I did a search within the units ruleset for Stealth Bomber, and the first result was actually the regular Bomber, where it says
I just noticed my mistake and removed the flag from Stealth Bomber as well. I imagine it will work as expected now, but I'll report back if not.
Separate question: I've used Stealth Bomber for attacks many dozens of times now, and never once has my unit promoted; they are always regular veterans (only because of the airport). Is it safe to assume that "bombard" is an action that never affects veterancy? Thanks again.
Edit: I can answer my own question... I just did a regular attack and promoted to hardened on the very first try, so it would appear that my suspicion was correct. Thanks again all.