Re: hide small wonders from build list
Posted: Mon Jan 22, 2018 4:45 pm
Why using 2.6 ?
This works fine in 2.5.9 :
Problem solved. Thanks for your time.

This works fine in 2.5.9 :
Code: Select all
[building_colossus]
name = _("Colossus")
genus = "SmallWonder"
reqs =
{ "type", "name", "range", "negated"
"Tech", "Bronze Working", "Player", FALSE
"Building", "Colossus", "Player", TRUE
}
graphic = "b.colossus"
graphic_alt = "-"
obsolete_by = "None"
build_cost = 200
upkeep = 0
sabotage = 0
sound = "w_colossus"
sound_alt = "w_generic"
helptext = _("\
Each tile around the city where this wonder is built that is already\
generating some trade produces one extra trade resource.\
")