VladimirSlavik wrote:Umm.. Does "shiny" mean the colors are off? That should be easy to improve.
The unloaded version came rather cheap, since the containers are in their own layer.
And here comes the missile sub... How does the contrast on missile bays work for you? It looked good up close, but feels a bit unreadable now
Shiny as in like a new toy .
Well, it's not truly apparent on them at normal zoom. I think you'll have to use lighter pixels for them. Something like 102/102/102 for the amplio, and 142/142/142 for the trident. And on trident, they both look very similar even then.
So, the Trident version. What would distinguish more? At the target scale it feels very different, but then again I zoom in about 800%. I guess the question is - who does use trident and how? Is it typically viewed at 1:1 scale on a full HD monitor? The problem I have is that a submarine is... a submarine. Submerged round hull, tower, as featureless as possible to avoid drag. The main points of difference from the standard sub are to be found in placement of tower, "hump" of the missile compartment, and the pattern of covers. The only further differentiation I can think of is different colour...
Feel free to suggest something
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VladimirSlavik wrote:I guess the question is - who does use trident and how? Is it typically viewed at 1:1 scale on a full HD monitor?
I get the impression it's still popular. I know at least one person who uses it (on a standard resolution monitor, I think).
Now that Freeciv is finally getting some sort of zoom facility, I myself might be more inclined to use it (it's too small for me otherwise, even on a standard-resolution (75dpi) monitor); I've always had a soft spot for it. I guess others (including people with shiny displays) will use it also.
Your new Trident missile sub looks good to me! And the Amplio one is comparably distinguishable to destroyer/cruiser/AEGIS, I think.