Changes in what a 3.4 ruleset can do

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
cazfi
Elite
Posts: 3555
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.4 ruleset can do

Post by cazfi »

ColinH1972 wrote: ↑Sun Oct 25, 2026 11:54 pm Tbh the Scout action sounds proper handy, but i cant work out one thing... can a ruleset limit how far away the target tile is, say by unit type, or is it just whatever the usual action range settings allow? Cheers, just trying to get my head round how Recon would work without every fighter seeing half the map.
Distance between actor's current location and the scout area's center have the usual max action range setting. Radius of the are discovered is not currently configurable (I'm trying to decide what would be a good way to do it)
ColinH1972
Posts: 10
Joined: Fri Oct 23, 2026 2:39 am

Re: Changes in what a 3.4 ruleset can do

Post by ColinH1972 »

cazfi wrote:Distance between actor's current location and the scout area's center have the usual max action range setting.
Fair enough, so for now every recon flight gets the same keyhole view, like my satnav on a bad day 😂
Post Reply