Hmm.
Bumbi has finished building Curtain Walls.
Bumbi is building Airport as suggested by the advisor.
...
Year: 1892 CE
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Year: 1894 CE
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Bumbi is selling City Walls (obsolete) for 60.
Learned Advanced Flight. Our scientists focus on Photography; goal is Television.
Year: 1896 CE
So yeah. You can make buildings obsolete_by other buildings, but that appears to only actually get checked and the obsolete building sold off when you learn a new tech.
Using improvements to make other improvements obsolete
- John Campbell
- Posts: 24
- Joined: Wed Jan 18, 2023 6:57 pm
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Dino the Dinosore
- Hardened
- Posts: 240
- Joined: Sun Dec 31, 2017 3:41 am
Re: Using improvements to make other improvements obsolete
I opened an issue for this -You can make buildings obsolete_by other buildings, but that appears to only actually get checked and the obsolete building sold off when you learn a new tech.
https://redmine.freeciv.org/issues/2087
Also opened an issue for the bug mentioned earlier about the F6 tech tree nodes showing buildings with negative tech reqs -
https://redmine.freeciv.org/issues/2085
If you make your own builds, you can download those patches and fix your build.