Some (probably) silly questions

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
FriendAtArms
Posts: 12
Joined: Thu Apr 16, 2026 9:35 pm

Re: Some (probably) silly questions

Post by FriendAtArms »

I know this has got to be an even bigger pain for you than it is for me. Thank you for the help you've offered so far.
cazfi
Elite
Posts: 3473
Joined: Tue Jan 29, 2013 6:54 pm

Re: Some (probably) silly questions

Post by cazfi »

You have no "Tech_Cost_Factor" effect at all, meaning 0 is always used as the factor. I'm going to open a ticket to freeciv bug tracker about making this more easily detectable error.

The unit graphics in the package are corrupt, so I couldn't load the tileset. I worked around that by setting unit "alt" graphics tags to something that can be found from standard tilesets. I'd recommend such a setup also in your official version.

The only warning I saw loading the ruleset is:
"2: /fast/freeciv/rulesets/3rd/nineages/game.ruleset: unused entry: ruledit.description_"

I also got some warnings about corrupted UTF-8 text characters, likely from the tileset (maybe corrupted just in the transfer, alomng the graphics):
"Invalid string conversion from UTF-8 to UTF-8: Invalid or incomplete multibyte or wide character."
FriendAtArms
Posts: 12
Joined: Thu Apr 16, 2026 9:35 pm

Re: Some (probably) silly questions

Post by FriendAtArms »

I'm going to open a ticket to freeciv bug tracker about making this more easily detectable error.
Hooray, I'm (technically) contributing to Freeciv! :) I'm a helper!

So tech_cost_factor...is an effect. Which should be in the Effects file. Ahhhhhhhhhh. Okay. I can see it in the Effects file for "Classic", now that I know what to look for. Thank you very much!
FriendAtArms
Posts: 12
Joined: Thu Apr 16, 2026 9:35 pm

Re: Some (probably) silly questions

Post by FriendAtArms »

As for the rest:
  • I've made a note about the alt graphics. But I haven't changed any graphics for the past couple of weeks, so I don't think that's what causes the freeze-and-crash at "Turn Done".
  • From what I understand, the description_ line in the Game file should refer to the ReadMe. I'll put a blank document in there until I've got something worth writing an actual ReadMe about.
By pure dumb luck, I've discovered a first-draft of the ruleset from when I was first toying with this idea over a year ago. I guess if worse comes to worst, I can start the whole project over again from scratch.
Post Reply