brewery

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Dino the Dinosore
Hardened
Posts: 219
Joined: Sun Dec 31, 2017 3:41 am

brewery

Post by Dino the Dinosore »

My list of ideas to experiment with in ruleset hacking has "brewery", but I'm pretty sure I got that idea from someone else. Now I can't track down the source - who was it?

What I'm going to try (finally Chemistry gets something of its own) -

Code: Select all

[building_brewery]
name=_("Brewery")
genus="Improvement"
graphic="b.brewery"
sound="b_generic"
reqs={"type","name","range","quiet"
"Tech","Chemistry","Player",TRUE
}
build_cost=30
upkeep=1
sabotage=100
helptext="Makes one unhappy citizen content in its city (unless they are unhappy about military activity).",
"Enables the trade good Beer"
And, for whoever had the idea and anyone else - a graphic image I got from wikimedia which is unrestricted, free & clear, public domain.
brewery.png
brewery.png (11.95 KiB) Viewed 48005 times
cazfi
Elite
Posts: 3465
Joined: Tue Jan 29, 2013 6:54 pm

Re: brewery

Post by cazfi »

At least granularity ruleset has one.
Dino the Dinosore
Hardened
Posts: 219
Joined: Sun Dec 31, 2017 3:41 am

Re: brewery

Post by Dino the Dinosore »

Thanks, that was it. Had a hard time finding it because the granularity ruleset is in ../data/ but doesn't get installed by meson. Which is correct because granularity isn't meant for prime time. Which means adding the .png image to granularity isn't worthwhile, that would mean adding "b.brewery" to a .spec file.
luiscohn93
Posts: 1
Joined: Wed Apr 15, 2026 6:32 am

Re: brewery

Post by luiscohn93 »

I’ve seen similar “brewery” ideas floating around older Freeciv rulesets and Civ mods, so it’s likely inspired by community concepts rather than a single source, but your implementation tied to Chemistry and happiness effects fits really well balance-wise. wordle unlimited
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