What I'm going to try (finally Chemistry gets something of its own) -
Code: Select all
[building_brewery]
name=_("Brewery")
genus="Improvement"
graphic="b.brewery"
sound="b_generic"
reqs={"type","name","range","quiet"
"Tech","Chemistry","Player",TRUE
}
build_cost=30
upkeep=1
sabotage=100
helptext="Makes one unhappy citizen content in its city (unless they are unhappy about military activity).",
"Enables the trade good Beer"