new rulesets offerred

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Dino the Dinosore
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Re: new rulesets offerred

Post by Dino the Dinosore »

I have .modpack files for both - these are version 2.6. Working on updating to version 3.0.

The dino ruleset is based mostly on the experimental ruleset with some things from the civ2civ3 ruleset, including the variable city radius and new unit class "Big Land". Also has wild animals, plague, disasters, culture victory and my own tweaks.

The dino2 ruleset is based on the dino ruleset with some things added from the mp2 ruleset - government types Fundamentalism, Communism changed for better balance, new wonders added, new terrain alterations Fort, Canal and Naval Base, and many new units added.
Dino the Dinosore
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Re: new rulesets offerred

Post by Dino the Dinosore »

Now have new revised versions for 3.0.

The dino ruleset is based on a mix of the experimental ruleset and the civ2civ3 ruleset, including the variable city radius, wild animals, and new unit class "Big Land".

The dino2 ruleset combines pieces of the experimental ruleset, civ2civ3 ruleset, mp2-caravel, and the SIM30 ruleset - including wild animals, variable city radius, new terrain alterations ski Resort, Waterway, Canal, Fort and Naval Base, new unit class "Big Land", more resources, new buildings, units and wonders, units can be captured, bombarded, expelled and repaired, full implementation of trade goods and culture points.

I think all new graphics are GPLv2+, some are from the freeciv-web mp2-caravel ruleset, and some I did myself. Doesn't yet work with hex tiles.

Files too big to attach, so go to my dropbox - https://www.dropbox.com/scl/fo/6xyhh9qn ... b746l&dl=0
Dino the Dinosore
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Re: new rulesets offerred

Post by Dino the Dinosore »

New revised versions for freeciv 3.1.x. Tweaked some things, added the new government types Federation and Tribal from the 3.1 default Civ2Civ3 ruleset. Available from my dropbox -

https://www.dropbox.com/scl/fo/6xyhh9qn ... b746l&dl=0
Hafting
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Joined: Wed Oct 09, 2019 2:54 pm

Re: new rulesets offerred

Post by Hafting »

The dino2 ruleset for freeciv 3.1.x failed to load, due to what looks like a typo.
In units_oversize.spec this line exists:

Code: Select all

gfx="dino/units_oversize"
It fails, because there is no directory named "dino". This change fixes it:

Code: Select all

gfx="dino2/units_oversize"
This works, as there is a directory named "dino2" and it has the file units_oversize.png A game can be started, with this change.
Dino the Dinosore
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Re: new rulesets offerred

Post by Dino the Dinosore »

Thanks for catching that, I've updated the dropbox. It worked on my computer because I have both installed (duh) and so it found something in "dino/units_oversize".

Next I want to start working on updated versions for the forthcoming freeciv 3.2.0 release. Maybe incorporate the new "storm" unit from the 3.2 civ2civ3 ruleset.
Dino the Dinosore
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Re: new rulesets offerred

Post by Dino the Dinosore »

New revised and improved versions for freeciv 3.2.0 - added the storm unit to both rulesets. Added new units Medic and Mechanic to dino2 ruleset -

dino2Screenshot.png
dino2Screenshot.png (350.33 KiB) Viewed 8600 times

Attached the README.dino and README.dino2 files.

Available from my dropbox -

https://www.dropbox.com/scl/fo/6xyhh9qn ... zlnyq&dl=0

To install, download a zip file, un-zip it, and put the 3 files contained in the resulting folder into your share/freeciv folder or ~/.freeciv/3.2 folder.
Attachments
README.dino2.txt
(7.75 KiB) Downloaded 108 times
README.dino.txt
(4.91 KiB) Downloaded 111 times
Dino the Dinosore
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Posts: 204
Joined: Sun Dec 31, 2017 3:41 am

Re: new rulesets offerred

Post by Dino the Dinosore »

Turns out the Storms were not working, so I had to re-do things, and updated my dropbox with corrected versions. The problem is that a terrain can have only one animal and the storm unit is implemented as an animal. So I had to deep-six the Krakens. Hopefully some day there will be an enhancement that allows > 1 animal per terrain so i can have both Krakens and Storms.
Elefant
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Re: new rulesets offerred

Post by Elefant »

Are they just not generated? If so, maybe they could be added by Lua.
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
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