Changes in what a 3.4 ruleset can do

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cazfi
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Changes in what a 3.4 ruleset can do

Post by cazfi »

This thread is about changes that has been made to the development version of Freeciv that changes what a ruleset can do.

Please keep wishlist items and such away from this thread. This is about listing things that have been implemented already.

Include only changes relative to 3.3 - if feature gets implemented also to a stable branch, it does not belong here, but maybe to similar thread about the oldest branch where the feature gets implemented.
cazfi
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Re: Changes in what a 3.4 ruleset can do

Post by cazfi »

Upkeep_Factor effect requirement resolution now considers properties of individual units. RM #1313
cazfi
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Re: Changes in what a 3.4 ruleset can do

Post by cazfi »

Introduced superspecialists concept. RM #1375

Superspecialists are typically much better than regular specialists, but player can't turn workers to superspecialists at will. Instead, superspecialists are granted via methods like lua scripting, or they are present in a scenario city.
cazfi
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Re: Changes in what a 3.4 ruleset can do

Post by cazfi »

New CityStatus requirement type value CapitalConnected RM #1373

This is the first ruleset author visible feature of the new accessarea concept.

For example, if ruleset uses unit able to move only Roads as the unit determining the access areas, then CityStatus CapitalConnected will be true for those cities that are connected to the capital by a Road network.
cazfi
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Re: Changes in what a 3.4 ruleset can do

Post by cazfi »

Shield2Gold_Pct (former Shield2Gold_Factor) requirements resolution now considers properties of the individual unit RM #1349
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