How do you disable pollution?

Smallpox vs. largepox, gen2 vs gen5, early war vs. peaceful alliances. Which is your favourite gaming style?
Post Reply
gatorized
Posts: 5
Joined: Sat Mar 19, 2022 2:45 am

How do you disable pollution?

Post by gatorized »

GTK 3.22
nef
Elite
Posts: 324
Joined: Mon Jun 25, 2018 5:01 pm

Re: How do you disable pollution?

Post by nef »

gatorized wrote:GTK 3.22
This is actually a server (ruleset) issue, not a client. The easiest way that I can think of is to change game.ruleset section [civstyle] field base_pollution to some large NEGATIVE number e.g. -100. Server options can be used to avoid the global consequences but not the pollution on a tile.
Ignatus
Elite
Posts: 624
Joined: Mon Nov 06, 2017 12:05 pm
Location: St.Petersburg, Russia
Contact:

Re: How do you disable pollution?

Post by Ignatus »

nef wrote:
gatorized wrote:GTK 3.22
This is actually a server (ruleset) issue, not a client.
But I remember there is a client option to disable the display of "nuisances". It can be saught for in client options list, accessible from the main menu. But on the server the pollution will be still present and change the tiles' output.
nef
Elite
Posts: 324
Joined: Mon Jun 25, 2018 5:01 pm

Re: How do you disable pollution?

Post by nef »

Yes indeed, Game->Options ->local Client -> Graphics as well as View. If turned off you may still see it by its effect in reducing the tile produce for some tiles (e.g. city DB summary or tile inspection using the mouse).
gatorized
Posts: 5
Joined: Sat Mar 19, 2022 2:45 am

Re: How do you disable pollution?

Post by gatorized »

Found the solution : Change base_pollution in game.ruleset to -9999
Post Reply