I set up freeciv-web and a mulitplayer game. I connected two clients, and experimented. I think there were 2 AI players as well.
I closed one browser and that user became "AI" controlled.
A gameplay format I am looking for that each player takes a turn - when they can. They don't have to have a browser open.
ie: open browser, make a turn, close browser.
Is this format play possible?
Freeciv-web and turn based question
Re: Freeciv-web and turn based question
Sounds like long turn to me. Maybe check their forum section and see if that is what you are looking for.
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
Re: Freeciv-web and turn based question
Well, long turn is once a day. I wanted multiple times per day, but also not real-time.
Re: Freeciv-web and turn based question
Maybe you can change how frequent the turns are with longturn? Or you can leave the server running and open and close clients as players connect. The turn would then end when all players have finished their moves. The only problem is that it is sometimes hard to connect a client to the server.
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
Re: Freeciv-web and turn based question
By client I mean the gtk/qt/sdl native clients. I don't know how the web client would work.
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
Re: Freeciv-web and turn based question
Like, "autotoggle" server option is set on. It's on "Networking" pad. You can turn it off, and set turn end by timer and/or when each human player presses "Turn done".
Re: Freeciv-web and turn based question
It is one turn per day because this is how it's set up. You can set literally any number of seconds for a turn.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...