The development of the hexagonal tiles view for Fciv.net 3D has started now using Three.js!
Please share relevant knowledge about hex rendering in Freeciv and how the hex view should be implemented in Fciv.net.
Cazfi: Do you have ideas about how to implement the hex view? I am in particular interested in hex related code in the Freeciv C server,
and useful code for doing hex rendering and map lookup in code.
I plan on making the 3D hexagonal mode using Three.js, so the C code in tilespec.c isn't so relevant.
Do you have more sources for how to implement the hex mode? Maybe you even want to help me with a prototype?
AndreasR wrote: ↑Sun Oct 09, 2022 9:02 pmCazfi: Do you have ideas about how to implement the hex view? I am in particular interested in hex related code in the Freeciv C server
I've never had close look at that part of the code. People who have tried to do something with it have complained that it's not easy to comprehend.