Technology: how do I keep up with AI?

Can't beat the AI? Is it too tame? Discuss the best strategies!
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Mahler
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Joined: Sun Apr 03, 2022 7:46 pm

Technology: how do I keep up with AI?

Post by Mahler »

I was conquered by the AI. It had cruisers and destroyers. I had not discovered gunpowder yet. The size of my country was big enough (14 cities). How to boost scientific researches?
Ignatus
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Re: Technology: how do I keep up with AI?

Post by Ignatus »

Well, just to check:
  • Have you, at certain point, turned tax slider to at least 60% Science?
  • Was at that point there enough Libraries in your city with considerable Trade output?
  • Have you switched from the starting high corruption government?
  • Haven't you missed the caravans' opportunities?
  • And, last but not least, were your 14 cities at least size 12 at the end (you shuld have used rapture period, if enabled by your ruleset, or build some Granaries where necessary)?
Mahler
Posts: 13
Joined: Sun Apr 03, 2022 7:46 pm

Re: Technology: how do I keep up with AI?

Post by Mahler »

I had not built caravans.
And I had a lot of money, I could change tax rate.
Thanks for advice.

Starting on the same continent with AI I found that in the beginning AI has more cities. How many settlers has AI at the normal difficulty, classic ruleset?
Mahler
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Joined: Sun Apr 03, 2022 7:46 pm

Re: Technology: how do I keep up with AI?

Post by Mahler »

No one answers. How many settlers has AI in the beginning at the normal difficulty and the classic rule set?
Ignatus
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Re: Technology: how do I keep up with AI?

Post by Ignatus »

Mahler wrote: Sun Oct 02, 2022 8:29 pm No one answers. How many settlers has AI in the beginning at the normal difficulty and the classic rule set?
AI has the same units as you (2 settlers by default in Classic, if I remember right). In Freeciv, all difficulcy levels below "Cheating" differ only in the probability to make more stupid decisions in some special places of the AI code; "Cheating" AI has some bonuses during the game (see default/ai_effects.ruleset file in your Freeciv data dir) but not unit number. Actually, rapid AI starting boost goes just from its strategy: it, usually, puts a city on any suitable place on its island starting from the best ones. That may be very effective at the start (especially in Classic when settlers cost 1 pop, so a city=+1 worked tile) but backfires later when cities have no place to grow so their buildings are used ineffectively, and empire size effects stack. Actually, a rule of thumb is that you should have within city radii 70% of your starting island/free land before you build anything except settlers, but this may vary due to your preferred strategy and ruleset.
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