"Raiders" unit requires 1 Shield upkeep.
"Raiders" have "Shield2Gold" tag, verified in the automatic game help.
This is the effect:
Code: Select all
[effect_shield2gold_raiders]
type = "Shield2Gold_Factor"
value = 100
reqs =
{ "type", "name", "range", "present"
"Gov", "Tribal", "Player", FALSE
"UnitType", "Raiders", "Local", TRUE
}
Code: Select all
type = "Unit_Upkeep_Free_Per_City"
value = 2
https://github.com/longturn/games/tree/master/SIM30/data/SIM30
However, a city that supports three Raiders and one Diplomat (2 Gold upkeep!) pays NO gold upkeep!
Does anyone have any idea what's going on?