Search found 48 matches

by omero
Thu May 11, 2023 12:00 pm
Forum: Wishlist
Topic: Cycle through all units of the same type, every where.
Replies: 7
Views: 10533

Re: Cycle through all units of the same type, every where.

In the current client, it's not possible, but I have once developed a (2.6 compatible) client with some options for selecting and centering from Lua, see https://forum.freeciv.org/f/viewtopic.php?p=101904 Not sure what "current client" is referring to... For me, it is v2.6.9 :) And since ...
by omero
Fri May 05, 2023 4:18 pm
Forum: General discussion
Topic: Dumb question on terrain identifiers... Case Sensitive?
Replies: 5
Views: 8204

Dumb question on terrain identifiers... Case Sensitive?

I did some research around but could not find a definitive answer, hence the dumb questions: 1) are identifiers case sensitive? 2) if not, what prevents adding a 'upper case' identifier to allow _more_ resources/specials? I am interested in 'distribution/placement' as discussed here: https://forum.f...
by omero
Wed May 03, 2023 7:22 am
Forum: Wishlist
Topic: Cycle through all units of the same type, every where.
Replies: 7
Views: 10533

Re: Cycle through all units of the same type, every where.

Not exactly what you requested, but selecting "World" range on gtk-client unit selection dialog might sometimes help in such situations. Just wondering about ... Would it be possible to have a LUA script that will _hotlink/box/frame_ all units of one type in every spot of the map? That wo...
by omero
Fri Apr 28, 2023 10:16 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 159
Views: 278520

Re: [2.6] Augmented ruleset modpack

Augmented2 modpack project is now in stable finished phase, last released version was 2.6.lt17. Hello! First of all, thank you for sharing augmented2! I am mostly playing in "single player" games (due to various reasons) and I enjoyed the complexity of this one ruleset/modpack. I have a t...
by omero
Sun Apr 23, 2023 11:27 am
Forum: General discussion
Topic: Startpos has been adjusted from "One player per continent" (SINGLE) to "Two or three players per continent"
Replies: 0
Views: 20411

Startpos has been adjusted from "One player per continent" (SINGLE) to "Two or three players per continent"

Hello, it's me again... That v2.6 relic fanboy! I fancy playing with islands, single player, sometimes with up to 21 AI opponents and this has been bugging me since... Forever. Ideally I'd like to have the generator create a number of islands, one per player, reasonably sized, spread around in the o...
by omero
Sat Apr 22, 2023 1:40 am
Forum: Rulesets and modpacks
Topic: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)
Replies: 4
Views: 8064

Re: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)

There is "BarbarianBoatTech" role in a development version, but not in the release one. For the records, I managed to introduce a few BarbarianOnly (flag) units in my (v2.6) orxperimental ruleset. I shamelessly pilf... ahm... borrowed some sprites from 'augmented2' modpack (for the sharin...
by omero
Thu Apr 20, 2023 4:20 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145200

Re: SlowScience ruleset ideas and plans

The tech tree is actually pretty much settled at this point [omissis] I created this image with Graphviz, this is the source file for it: freecivSlowTechTechtree.dot.7z The techs marked in green are the ones I added. Hello! Very much interesting stuff. Thank you for sharing it! A quick note about t...
by omero
Tue Apr 18, 2023 2:46 pm
Forum: Rulesets and modpacks
Topic: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)
Replies: 4
Views: 8064

Re: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)

BarbarianOnly" is a flag . The output suggests you added it as a role . Likely, that's the problem. No. The problem is sleep deprivation... I feel so ... Embarrassed! And thank you for the quick reply. Of course! That was the problem :-D But now a further question arises. Is it possible to hav...
by omero
Tue Apr 18, 2023 12:40 pm
Forum: Rulesets and modpacks
Topic: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)
Replies: 4
Views: 8064

Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)

Hello, I was trying to introduce a couple of units that would belong only to barbarian nations. I added for each unit the "BarbarianOnly" flag but alas, this seems to cause troubles at ruleset loading time. 2: Loading rulesets. 1: "/home/omero/freeciv268/share/freeciv/orxperimental/un...
by omero
Sun Apr 09, 2023 1:22 am
Forum: Tech support
Topic: A couple issues with v2.6.8 SDL client
Replies: 5
Views: 7007

Re: A couple issues with v2.6.8 SDL client

You triggered the thought to try to get a set of GTK3 libs and attempt a build of the GTK3 client... Will have to do some _serious_ reading tho. Skimming around, seems I'll likely fall into some pitfalls due to versions of the supporting libs being slightly out of sync and having each quirks/bugs......