Search found 75 matches

by vego
Fri Jun 03, 2022 8:30 am
Forum: Single player
Topic: AAR Caravel 2.3
Replies: 22
Views: 18179

Re: AAR Caravel 2.3 (Turn 38-40)

10 cities almost all with granaries. Now wondering for any form celebrations with 3 size cities... Starting positions looks like: Bez tytułu.jpg C2 bar bulbs looks excellent. I m wondering about C5, C7, C4. Bez tytułu 4.jpg C5 has gold and almost worker. This is good goal for bulbs. :idea: :?: Bez t...
by vego
Fri Jun 03, 2022 8:21 am
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21170

Re: Unit Improvements

Yes. Promotions for your fighting together group is cool. I would to reject idea that you can ki8ll all units on one tile by any lucky warcalc. I cant imagine that one warrior is killing 50 units legions. Finally one unit is killing one un it. Exception for charging cavarly or something like that. B...
by vego
Thu Jun 02, 2022 9:49 pm
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21170

Re: Unit Improvements

Naturally. I was shocking that archers have no range. And adding they takę losses in the same turn. Battles are more interesting when arrows are flying, cavarly is charging, infranty makes a formartions, and cathapult or canon is hitting On morale to retreat or something like that
by vego
Thu Jun 02, 2022 9:42 pm
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21170

Re: Unit Improvements

And range attack for archers etc. Because freeciv looks like chess
by vego
Thu Jun 02, 2022 9:35 pm
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21170

Re: Unit Improvements

Yes. Or just decrease bonuses from terrain. I mean only Forest and Hills have defense bonus. On Mountain only Alpine troops. And no way for fortifying units on Mountain or jungle including specialized units ofc. Forts only on Hills or plain. And as you said units vs units. Pikeman vs Cavarly 150% at...
by vego
Thu Jun 02, 2022 7:02 pm
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21170

Re: Unit Improvements

Imo if your post is about units improvements, that there is no balanced defence factor for units (in terrain, in city, or by buildings). Pikeman on Mountain with fort, can defend vs Modern units very well. It's absurdity.
by vego
Thu Jun 02, 2022 6:54 pm
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21170

Re: Unit Improvements

So Oil should be collected? Units like tanks splited on two sections (with extra movement <cause oil>, and - 1mov but +1attack cause refinered fuel). But it's so complicated and we are Talking about only Oil. I guess rubber, coal, gold, silver as well do big stake in advance militaty technologies.
by vego
Thu Jun 02, 2022 12:58 pm
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21170

Re: Unit Improvements

Nice idea. Oil is rather on deserts with high productivity 0/3/0 (Caravel) ans mine is 1/0/0. After upgrades Oil is 2/3/1, and mine1/2/0. With roads and irrigation. For modern civ you need rare resources. When you advance to the next age they appear on the map. Buildings like a Stockpile, a logistics
by vego
Thu Jun 02, 2022 10:12 am
Forum: Single player
Topic: AAR Caravel 2.3
Replies: 22
Views: 18179

Re: AAR Caravel 2.3 (Turn 31-37)

I m planning my economy movements with tab "Empire".
Bez tytułu.jpg
It's excellent tool to do fast and clearly recognize in situation. I do some buildings, military units, and organize an economy for Monarchy goverment.
by vego
Thu Jun 02, 2022 10:01 am
Forum: Wishlist
Topic: Unit Improvements
Replies: 55
Views: 21170

Re: Unit Improvements

Making the movement required by resources is cool idea but difficult to do. For example your oil would add +1 movement to tanks, but Germany used gasoline, so the movement is rather -1, but probably attack +1. So you see its very difficult. I cant even imagine how to extract oil to gasoline in freec...