Search found 88 matches
- Sat Apr 16, 2016 12:34 am
- Forum: Single player
- Topic: questions, plus
- Replies: 7
- Views: 9315
Re: questions, plus
Is there a way to ship food from a city that has plenty to one that does not?
- Wed Apr 13, 2016 7:43 pm
- Forum: Single player
- Topic: questions, plus
- Replies: 7
- Views: 9315
Re: questions, plus
>In other words, it might be smart to build on grassland without resources to get the "minimally 1 shield" effect.
Good to know! Thanks!
Good to know! Thanks!
- Wed Apr 13, 2016 7:43 pm
- Forum: Single player
- Topic: questions, plus
- Replies: 7
- Views: 9315
Re: questions, plus
>2) In my experience, the starting positions are almost always spread out. How many players do you play against ? Started at either 21, or 19 (max'ed out the size of the map). Right now, I'm at 5 and we have room to grow. >all players start with the same set of units (and no cities, except in scenar...
- Tue Apr 05, 2016 8:27 pm
- Forum: Single player
- Topic: questions, plus
- Replies: 7
- Views: 9315
questions, plus
1) Does it help or hurt to build a city on a resource tile? 2) I set the game up with 1800 by 1000 spaces and find that I have two to three AI players virtually next to me! ARGH! Is there way to get the players evenly spread out? 3) What computer language is the game programmed in? --- Suggestion: h...
- Wed Dec 23, 2015 9:08 am
- Forum: General discussion
- Topic: Interesting math exercise
- Replies: 4
- Views: 6014
Re: Interesting math exercise
Try cutting the amount of food needed to get the next unit of population.louis94 wrote:Yup, and world population is zero in 4,000 BC. And I couldn't ever get 350 M inhabitants in the Europe scenario.
- Wed Dec 23, 2015 9:08 am
- Forum: General discussion
- Topic: Interesting math exercise
- Replies: 4
- Views: 6014
Re: Interesting math exercise
Yeah, the calendar progression is a bit unrealistic. I mean, the amount of years per turn depends entirely on whether certain technologies have been discovered by any player in the world, so with one player researching that tech, all units on the map move faster, all cities produce stuff faster, al...
- Tue Dec 22, 2015 8:39 pm
- Forum: General discussion
- Topic: Interesting math exercise
- Replies: 4
- Views: 6014
Interesting math exercise
If you take a settler unit at the start of the game and it can only move one space and if you use a world that is 400 spaces wide, then for an "earth" like ours that is 60 miles per space and you would ONLY be moving at 20+ FEET per day, for 315 days a year, for each of the 50 years of the...
- Tue Dec 22, 2015 12:54 am
- Forum: Single player
- Topic: question
- Replies: 2
- Views: 5266
Re: question
Another question: how does one edit the saved game files? I tried using Word[Im]Perfect and that didn't work (couldn't save it). Notepad didn't work either (that bombs out to the year 4000 vs 220AD).
- Mon Dec 21, 2015 3:25 am
- Forum: Single player
- Topic: question
- Replies: 2
- Views: 5266
question
Is it a good idea to build as many settlers as one can before the granary is built?
I was thinking that maxing out the number of cities might be a good idea.
I was thinking that maxing out the number of cities might be a good idea.
- Mon Dec 21, 2015 3:24 am
- Forum: Single player
- Topic: AI has many problems and needs to be improved
- Replies: 26
- Views: 34542
Re: AI has many problems and needs to be improved
So, only the yellow citizens are unhappy?
I've seen the display; I'll double-check to see if I can enlarge the icons so I can see who is what.
I've seen the display; I'll double-check to see if I can enlarge the icons so I can see who is what.