AH!! Thanks!Ignatus wrote:Most easy way is: start a game with desired map size, switch to edit mode with "observer" player on and place the tiles you need.
Search found 88 matches
- Sun Jul 07, 2019 11:26 pm
- Forum: General discussion
- Topic: How to make a new map?
- Replies: 2
- Views: 3896
Re: How to make a new map?
- Thu Jul 04, 2019 10:54 pm
- Forum: General discussion
- Topic: How to make a new map?
- Replies: 2
- Views: 3896
How to make a new map?
How would I go about doing that?
- Thu Jul 04, 2019 10:54 pm
- Forum: General discussion
- Topic: I LOVE this game!
- Replies: 2
- Views: 3757
I LOVE this game!
One thing I have been doing is shrinking the map size to see how big of a world I can play on my computer (Win 7 Professional, 8Gig of memory and 2.5Ghz). In one play the game said the max size was 2048000; so I took the sq root and used that as my x and y coords. Too big, shrunk it down to 1,000 fo...
- Thu Jul 04, 2019 10:50 pm
- Forum: General discussion
- Topic: How to edit+
- Replies: 2
- Views: 3632
Re: How to edit+
Thanx!
- Sun Jun 30, 2019 9:12 pm
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 285170
Re: [2.6] Augmented ruleset modpack
My screen display is pure text (see below); unlike your post that has a place to put the link. [info] options = "+Freeciv-2.6-modpack" baseURL = "https://raw.githubusercontent.com/Wahazar/augmented2/master" name = "Augmented2" type = "Modpack" version = "...
- Sun Jun 30, 2019 8:56 pm
- Forum: Tech support
- Topic: no exe file
- Replies: 2
- Views: 3426
Re: no exe file
>My guess is that you downloaded a source code (the editable files from which the executable binaries are built) archive instead of installer of the built binaries.
Hadn't thought of that! I'll check.
Hadn't thought of that! I'll check.
- Sun Jun 30, 2019 4:23 pm
- Forum: General discussion
- Topic: How to edit+
- Replies: 2
- Views: 3632
How to edit+
Hi, How do I edit / what program can I use to edit them with: 1) Scenario file called Europe 1900 (so I know the file name at least, don't know where it is, tho')? 2) The ai files; I think it is ridiculous that they can be on novice and be outproducing me. 3) I'm short on gold; how can I add gold to...
- Sun Jun 30, 2019 12:09 am
- Forum: Tech support
- Topic: no exe file
- Replies: 2
- Views: 3426
no exe file
I just downloaded two copies of the game and I don't see an exe program. I needed that to show you a problem I am having.
Also, the two download have a file folder for the ai that mine does not have! I wanted to edit the ai. I set the game at 5,100+ by 5,100+ and I get AI neighbors right off the bat!
Also, the two download have a file folder for the ai that mine does not have! I wanted to edit the ai. I set the game at 5,100+ by 5,100+ and I get AI neighbors right off the bat!
- Sun Jun 30, 2019 12:06 am
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 285170
Re: [2.6] Augmented ruleset modpack
>"You have a catch there that it's (according to LICENSE text included, at least) GPLv3, and not GPLv2+. We can't take stuff back from it to GPLv2+ licensed freeciv or most other modpacks." I found that the classicai.h file says "Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen...
- Sat Jun 29, 2019 11:57 pm
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 285170
Re: [2.6] Augmented ruleset modpack
The link needs work; I get pure text!