Search found 3521 matches

by cazfi
Fri Oct 09, 2026 12:38 pm
Forum: Test Builds
Topic: MacOS build 3.2.6
Replies: 2
Views: 541

Re: MacOS build 3.2.6

janior wrote: ↑Thu Oct 08, 2026 4:55 pmI can also share sh script which I used to build that version.
Yes, that's required by GPL.
by cazfi
Thu Oct 08, 2026 11:38 pm
Forum: Rulesets and modpacks
Topic: "default/aisettler" sanity checks
Replies: 1
Views: 87

Re: "default/aisettler" sanity checks

Can you provide the ruleset for me to debug this?
by cazfi
Sun Oct 04, 2026 6:54 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.4 ruleset can do
Replies: 13
Views: 223912

Re: Changes in what a 3.4 ruleset can do

Made city "Finish Unit" enabler controlled. RM #1452 Makes it possible to prevent cities from finishing building units if some requirements are not fulfilled. Example of what's possible with this feature; granularity ruleset implements max-unit-stack-size. Enablers for various unit moveme...
by cazfi
Sat Oct 03, 2026 5:11 pm
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.4 / msys2 / meson)
Replies: 16
Views: 380179

Re: Windows Installer test builds (freeciv-3.4 / msys2 / meson)

New freeciv main development branch Windows (msys2) build with meson, from sources of 03-Oct-26 (3.3.90.16-dev-261003), commit '44dc5d5c69', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.4/ Change log since previous snapshot build: gi...
by cazfi
Sun Sep 27, 2026 1:48 am
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
Replies: 44
Views: 656095

Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)

New freeciv-3.2 Windows (msys2) build with meson, from sources of 27-Sep-26 (3.2.6+-260927), commit '68a990516c', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.2/ Change log since 3.2.6: gitlog-3.2.6..68a990516c.log Change log since p...
by cazfi
Thu Sep 24, 2026 9:11 am
Forum: Tech support
Topic: Generic build scripts
Replies: 67
Views: 445713

Re: Generic build scripts

Example of building 3.3.0-alpha3 gtk4-client with freeciv-ubuntu24.04.sh on Ubuntu-26.04 (Resolute):

Code: Select all

./freeciv-ubuntu24.04.sh 3.3.0-alpha3 gtk4 "" https://files.freeciv.org/alpha/S3_3-alpha3/source/freeciv-3.3.0-alpha3.tar.xz
by cazfi
Wed Sep 23, 2026 8:01 pm
Forum: Test Builds
Topic: S3_3 alpha3
Replies: 0
Views: 1635

S3_3 alpha3

Now that both datafile formats and network protocol for freeciv-3.3 have been frozen, we've released third alpha for it. 3.3.0-alpha3 is commit e5df4eaafcfd6d227d9c5d97034350a20f3dc1da in freeciv git repository. All light weight release build artifacts are available from https://files.freeciv.org/al...
by cazfi
Sun Sep 20, 2026 7:33 am
Forum: Rulesets and modpacks
Topic: Armistice and ceasefire length
Replies: 2
Views: 2523

Re: Armistice and ceasefire length

No, freeciv currently has no such settings, but maybe we should -> https://redmine.freeciv.org/issues/2261
by cazfi
Fri Sep 18, 2026 5:51 pm
Forum: Tech support
Topic: Cannot get square tiles (civ1-style) with current freeciv
Replies: 2
Views: 2120

Re: Cannot get square tiles (civ1-style) with current freeciv

Likely your "square" (which includes both iso and overhead) tileset preference is an iso tileset. Change it to some overhead one from Game -> Options -> Local Client -> Graphics -> Tileset (Square)
by cazfi
Mon Sep 14, 2026 7:46 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.4 ruleset can do
Replies: 13
Views: 223912

Re: Changes in what a 3.4 ruleset can do

Both access areas and tiledefs have already been mentioned here, but let's discuss an example from sandbox ruleset about what kind of things they make possible. Building a Factory in the sandbox ruleset now requires the city to be connected to a Coal Mine via roads and/or rivers. All access areas in...