Search found 3390 matches

by cazfi
Tue Sep 16, 2025 9:50 pm
Forum: Help wanted
Topic: Questions about packet format
Replies: 1
Views: 21

Re: Questions about packet format

See README.delta. What does the \x00T at the beginning mean? I think that's the two byte length of the packet (to know where's the boundary between packets) ASCII "T" = 84. I am assuming that 04username is the packet number and the username string. Why, then, is the username string shorter...
by cazfi
Sun Sep 14, 2025 8:44 pm
Forum: Test Builds
Topic: Msys2 based Windows Installer testing (freeciv-3.1 / msys2)
Replies: 74
Views: 331884

Re: Msys2 based Windows Installer testing (freeciv-3.1 / msys2)

New freeciv-3.1 Windows (msys2) build from sources of 10-Sep-25 (3.1.5+-250910), commit '0ac45ebf1d', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/autotools/freeciv-3.1/ Change log since 3.1.5 release: gitlog-3.1.5..0ac45ebf1d.log Change log since p...
by cazfi
Tue Sep 09, 2025 5:46 am
Forum: Tech support
Topic: [SOLVED] Irrigated grassland has no penalty under despotism
Replies: 4
Views: 4101

Re: Bug? Irrigated grassland has no penalty under despotism

You have Pyramids, and in civ2civ3 ruleset it disables the penalty.

From the Pyramids help:
Under Despotism or Tribal governments, the Pyramids cancel the penalty to worked tiles with output greater than 2 (for all kinds of output), as if all your cities were always celebrating.
by cazfi
Tue Sep 09, 2025 3:59 am
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
Replies: 37
Views: 138622

Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)

New freeciv-3.2 Windows (msys2) build with meson, from sources of 07-Sep-25 (3.2.0+-250907), commit '3e1b49bf0d', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.2/ Change log since 3.2.0: gitlog-3.2.0..3e1b49bf0d.log Change log since p...
by cazfi
Sun Sep 07, 2025 8:40 am
Forum: Tech support
Topic: How to disable the background on Freeciv-GTK3?
Replies: 1
Views: 2480

Re: How to disable the background on Freeciv-GTK3?

Does that light text (and dark buttons) come from a dark system theme?

Anyway, theme option is under Game -> Options -> Local Client -> Graphics -> Theme
by cazfi
Sun Sep 07, 2025 6:21 am
Forum: Tech support
Topic: [SOLVED] Irrigated grassland has no penalty under despotism
Replies: 4
Views: 4101

Re: Bug? Irrigated grassland has no penalty under despotism

Might be another symptom of https://redmine.freeciv.org/issues/1639

Can you attach a savegame where this can be reproduced/seen?
by cazfi
Fri Aug 22, 2025 2:37 pm
Forum: Art and tilesets
Topic: Freeciv-3.3 updates to tileset format
Replies: 8
Views: 43884

Re: Freeciv-3.3 updates to tileset format

Road extras can be animated RM #1623

Now all the tile extras sprites can be animated. Animations are as widely supported as they will be in freeciv-3.3.
by cazfi
Thu Aug 21, 2025 8:14 pm
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
Replies: 26
Views: 106023

Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)

New freeciv-3.3 Windows (msys2) build with meson, from sources of 21-Aug-25 (3.2.93.4-alpha1+250821), commit 'b6356ee5ee', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: gitlog-923e127336..b...
by cazfi
Thu Aug 21, 2025 8:35 am
Forum: Rulesets and modpacks
Topic: Move_Bonus + UnitFlag problems
Replies: 1
Views: 6977

Re: Move_Bonus + UnitFlag problems

John Campbell wrote: Thu Aug 21, 2025 12:55 amMarco Polo's embassies-with-literally-everyone effect
Marco Polo has actually two effects that combine to that overall effect.

Variant2 has only "embassy with everyone you have contact with" effect, but you still need to get that contact by other means first.
by cazfi
Tue Aug 19, 2025 5:24 pm
Forum: Contribution
Topic: New terrain generator
Replies: 15
Views: 68449

Re: New terrain generator

Also, 3.2 changed how wrapping is set in the save file, so they all default to wrapping both directions, regardless of what you set it to. 3.2 wants it on a separate line instead of in the topology line, like so Wait a sec. Is there a bug in backward compatibility (savegame format conversion) in th...