Search found 3390 matches
- Tue Sep 16, 2025 9:50 pm
- Forum: Help wanted
- Topic: Questions about packet format
- Replies: 1
- Views: 21
Re: Questions about packet format
See README.delta. What does the \x00T at the beginning mean? I think that's the two byte length of the packet (to know where's the boundary between packets) ASCII "T" = 84. I am assuming that 04username is the packet number and the username string. Why, then, is the username string shorter...
- Sun Sep 14, 2025 8:44 pm
- Forum: Test Builds
- Topic: Msys2 based Windows Installer testing (freeciv-3.1 / msys2)
- Replies: 74
- Views: 331884
Re: Msys2 based Windows Installer testing (freeciv-3.1 / msys2)
New freeciv-3.1 Windows (msys2) build from sources of 10-Sep-25 (3.1.5+-250910), commit '0ac45ebf1d', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/autotools/freeciv-3.1/ Change log since 3.1.5 release: gitlog-3.1.5..0ac45ebf1d.log Change log since p...
- Tue Sep 09, 2025 5:46 am
- Forum: Tech support
- Topic: [SOLVED] Irrigated grassland has no penalty under despotism
- Replies: 4
- Views: 4101
Re: Bug? Irrigated grassland has no penalty under despotism
You have Pyramids, and in civ2civ3 ruleset it disables the penalty.
From the Pyramids help:
From the Pyramids help:
Under Despotism or Tribal governments, the Pyramids cancel the penalty to worked tiles with output greater than 2 (for all kinds of output), as if all your cities were always celebrating.
- Tue Sep 09, 2025 3:59 am
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
- Replies: 37
- Views: 138622
Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
New freeciv-3.2 Windows (msys2) build with meson, from sources of 07-Sep-25 (3.2.0+-250907), commit '3e1b49bf0d', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.2/ Change log since 3.2.0: gitlog-3.2.0..3e1b49bf0d.log Change log since p...
- Sun Sep 07, 2025 8:40 am
- Forum: Tech support
- Topic: How to disable the background on Freeciv-GTK3?
- Replies: 1
- Views: 2480
Re: How to disable the background on Freeciv-GTK3?
Does that light text (and dark buttons) come from a dark system theme?
Anyway, theme option is under Game -> Options -> Local Client -> Graphics -> Theme
Anyway, theme option is under Game -> Options -> Local Client -> Graphics -> Theme
- Sun Sep 07, 2025 6:21 am
- Forum: Tech support
- Topic: [SOLVED] Irrigated grassland has no penalty under despotism
- Replies: 4
- Views: 4101
Re: Bug? Irrigated grassland has no penalty under despotism
Might be another symptom of https://redmine.freeciv.org/issues/1639
Can you attach a savegame where this can be reproduced/seen?
Can you attach a savegame where this can be reproduced/seen?
- Fri Aug 22, 2025 2:37 pm
- Forum: Art and tilesets
- Topic: Freeciv-3.3 updates to tileset format
- Replies: 8
- Views: 43884
Re: Freeciv-3.3 updates to tileset format
Road extras can be animated RM #1623
Now all the tile extras sprites can be animated. Animations are as widely supported as they will be in freeciv-3.3.
Now all the tile extras sprites can be animated. Animations are as widely supported as they will be in freeciv-3.3.
- Thu Aug 21, 2025 8:14 pm
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
- Replies: 26
- Views: 106023
Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
New freeciv-3.3 Windows (msys2) build with meson, from sources of 21-Aug-25 (3.2.93.4-alpha1+250821), commit 'b6356ee5ee', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: gitlog-923e127336..b...
- Thu Aug 21, 2025 8:35 am
- Forum: Rulesets and modpacks
- Topic: Move_Bonus + UnitFlag problems
- Replies: 1
- Views: 6977
Re: Move_Bonus + UnitFlag problems
Marco Polo has actually two effects that combine to that overall effect.John Campbell wrote: ↑Thu Aug 21, 2025 12:55 amMarco Polo's embassies-with-literally-everyone effect
Variant2 has only "embassy with everyone you have contact with" effect, but you still need to get that contact by other means first.
- Tue Aug 19, 2025 5:24 pm
- Forum: Contribution
- Topic: New terrain generator
- Replies: 15
- Views: 68449
Re: New terrain generator
Also, 3.2 changed how wrapping is set in the save file, so they all default to wrapping both directions, regardless of what you set it to. 3.2 wants it on a separate line instead of in the topology line, like so Wait a sec. Is there a bug in backward compatibility (savegame format conversion) in th...