
Search found 4 matches
- Sat Jun 06, 2015 7:01 am
- Forum: Rulesets and modpacks
- Topic: is it possible to create villages ?
- Replies: 2
- Views: 5644
- Fri Jun 05, 2015 10:21 pm
- Forum: Rulesets and modpacks
- Topic: is it possible to create villages ?
- Replies: 2
- Views: 5644
Re: is it possible to create villages ?
after some tests and no response I conclude this is not possible. here the best I made so far (using the fortress) [effect_village1] type = "Output_Add_Tile" value = 4 reqs = { "type", "name", "range" "Base", "Fortress", "City" &q...
- Fri Jun 05, 2015 12:14 am
- Forum: Wishlist
- Topic: blink active unit
- Replies: 0
- Views: 4420
blink active unit
Don't know if this is something that can be do by modding, I would like to have the active unit blinking instead of having a cursor on the tile.
- Thu Jun 04, 2015 4:23 pm
- Forum: Rulesets and modpacks
- Topic: is it possible to create villages ?
- Replies: 2
- Views: 5644
is it possible to create villages ?
Hi, I don't like when cities are popped all around the map, I set the minimal distance between cities to 5. Now I would like to know if it would be possible to create a new tile improvement. That I would call "village". a village should be... ... created by migrant, when created the migran...