Search found 23 matches
- Wed May 13, 2015 8:19 am
- Forum: Rulesets and modpacks
- Topic: Few notions about terrain
- Replies: 2
- Views: 5588
Few notions about terrain
I use modified Amplio2, so I don't know how "Swamps" are depicted in other tilesets, but it seems it's misinterpretated in Freeciv altogether. Swamp is forested peatland as depicted in original Civ2 graphics (+1 shield as well as food would also seem logical). Since ruleset gives only +1 f...
- Mon May 11, 2015 5:50 pm
- Forum: Rulesets and modpacks
- Topic: Problem with variable city radius
- Replies: 6
- Views: 6539
Re: Problem with variable city radius
I play against AI with phasemode "PLAYER". I recall that caused a pile of error messages In beta version, so could it be something in there? It seems problem is clearly linked with "gov" requisite for City Radius changes. Every test has ended in crash when I've tried to apply it....
- Thu Apr 30, 2015 9:03 am
- Forum: Rulesets and modpacks
- Topic: Problem with variable city radius
- Replies: 6
- Views: 6539
Problem with variable city radius
Hello from Finland. I've been building up a Freeciv mod some time now. One thing I've added is the variable city radius depending of numerous reqs . For some reason, everytime I add following lines to effects.ruleset , game crashes during first 10 turns or so. Remove them and game works just fine, t...