Search found 23 matches

by Jacew
Wed May 13, 2015 8:19 am
Forum: Rulesets and modpacks
Topic: Few notions about terrain
Replies: 2
Views: 5588

Few notions about terrain

I use modified Amplio2, so I don't know how "Swamps" are depicted in other tilesets, but it seems it's misinterpretated in Freeciv altogether. Swamp is forested peatland as depicted in original Civ2 graphics (+1 shield as well as food would also seem logical). Since ruleset gives only +1 f...
by Jacew
Mon May 11, 2015 5:50 pm
Forum: Rulesets and modpacks
Topic: Problem with variable city radius
Replies: 6
Views: 6539

Re: Problem with variable city radius

I play against AI with phasemode "PLAYER". I recall that caused a pile of error messages In beta version, so could it be something in there? It seems problem is clearly linked with "gov" requisite for City Radius changes. Every test has ended in crash when I've tried to apply it....
by Jacew
Thu Apr 30, 2015 9:03 am
Forum: Rulesets and modpacks
Topic: Problem with variable city radius
Replies: 6
Views: 6539

Problem with variable city radius

Hello from Finland. I've been building up a Freeciv mod some time now. One thing I've added is the variable city radius depending of numerous reqs . For some reason, everytime I add following lines to effects.ruleset , game crashes during first 10 turns or so. Remove them and game works just fine, t...