Search found 4 matches
- Thu Dec 25, 2025 10:14 am
- Forum: Contribution
- Topic: "Build_Building" city action
- Replies: 2
- Views: 26566
Re: "Build_Building" city action
Adding a subtarget_reqs={...} field sounds like a good way to handle city actions like changing production. Infinite Craft Game The key will be making sure it doesn’t break existing enabler logic - maybe separating pre-checks from subtarget checks could keep things compatible while adding flexibility.
- Wed Sep 24, 2025 10:06 am
- Forum: Tech support
- Topic: How to Fix Map Rendering Glitches in Freeciv 3.3 on High-Resolution Monitors?
- Replies: 2
- Views: 11747
How to Fix Map Rendering Glitches in Freeciv 3.3 on High-Resolution Monitors?
Hi everyone, I recently upgraded to a 4K monitor and noticed that Freeciv 3.3 sometimes displays strange map glitches—tiles overlapping, terrain not aligning properly, and some units appearing in the wrong positions. I’ve tried adjusting the resolution and changing graphic settings in-game, but the ...
- Wed Aug 20, 2025 2:55 am
- Forum: General discussion
- Topic: Possible release on GOG ?
- Replies: 1
- Views: 52011
Re: Possible release on GOG ?
That’s a cool idea! Freeciv on GOG could help it reach more players,Pokerogue but since it’s a community-driven open source project, it would mostly depend on whether someone is willing to handle the packaging and coordination with GOG.
- Mon Aug 04, 2025 8:26 am
- Forum: Tech support
- Topic: What are System Requirements of FreeCiv 3.2.0?
- Replies: 2
- Views: 24763
Re: What are System Requirements of FreeCiv 3.2.0?
Monkey Mart Thanks cazfi, so can I choose to use gtk3.22-client for FreeCiv 3.2.0?