Search found 6 matches

by aureliojin
Tue Jan 06, 2026 7:25 am
Forum: Rulesets and modpacks
Topic: Exploring AI Diplomacy Strategies in Freeciv 2026
Replies: 0
Views: 5018

Exploring AI Diplomacy Strategies in Freeciv 2026

Hi everyone, With the latest updates in Freeciv 2026, Steal Brainrot Game I’m curious about how AI handles diplomacy in longer games. I’d like to discuss: How AI prioritizes alliances vs. rivalries in mid- and late-game. Strategies to influence AI leaders for trade, research, or peace. Any observed ...
by aureliojin
Thu Nov 06, 2025 10:00 am
Forum: Rulesets and modpacks
Topic: Suggestions for a Balanced Late-Game Modpack in Freeciv
Replies: 0
Views: 7445

Suggestions for a Balanced Late-Game Modpack in Freeciv

Hi everyone, I’ve been experimenting with different Freeciv rulesets, and I noticed that many modpacks make the late-game either too easy or overly punishing. I’m looking to create a balanced modpack that keeps mid-game challenges meaningful while making late-game expansion and diplomacy engaging wi...
by aureliojin
Tue Nov 04, 2025 7:26 am
Forum: Rulesets and modpacks
Topic: Optimizing AI in Freeciv: Tips and Strategies to Improve Your Machine Performance
Replies: 1
Views: 10186

Optimizing AI in Freeciv: Tips and Strategies to Improve Your Machine Performance

Hi everyone, I've been testing Freeciv versions on multiple platforms recently and have noticed that the AI ​​sometimes doesn't work well in complex situations, especially in terms of city and military development strategies. I would like to open a topic for discussion with the community: What tips ...
by aureliojin
Tue Oct 07, 2025 7:06 am
Forum: Rulesets and modpacks
Topic: I want to make a civil war script if you get too unhappy
Replies: 1
Views: 36876

Re: I want to make a civil war script if you get too unhappy

I appreciate the way you wrote the step-by-step checking logic — it's very clean and modular. To disable the feature when researching 'Communism', I think it would be enough to add a simple condition like if not target_player:has_tech("Communism") then Among Us Online ... end. However, I a...
by aureliojin
Thu Jul 17, 2025 4:58 am
Forum: Rulesets and modpacks
Topic: TUTORIAL: Explorer with new actions: Build Watchtower and Convert to Raft
Replies: 2
Views: 44925

Re: TUTORIAL: Explorer with new actions: Build Watchtower and Convert to Raft

I like the “play to create” mentality that you have with Freeciv. The use of custom actions like “User Action 1 & 2” shows that the game engine is very customizable, and you have exploited it very well. This is d great example for those who want to learn how to extend Freeciv’s ruleset. I wish t...
by aureliojin
Wed Jul 16, 2025 2:06 am
Forum: Rulesets and modpacks
Topic: issue with tech_upkeep_free
Replies: 9
Views: 60452

Re: issue with tech_upkeep_free

cazfi wrote: Tue Jun 18, 2024 9:55 pm
cazfi wrote: Tue Jun 18, 2024 9:02 amFirst of all, I notice that game.rulesets have confusing documentation.
-> https://redmine.freeciv.org/issues/727 That's Not My Neighbor
Thanks for sharing information about confusing documentation in game.rulesets, this is very helpful to improve Freeciv project!