Search found 5 matches

by aureliojin
Thu Nov 06, 2025 10:00 am
Forum: Rulesets and modpacks
Topic: Suggestions for a Balanced Late-Game Modpack in Freeciv
Replies: 0
Views: 3201

Suggestions for a Balanced Late-Game Modpack in Freeciv

Hi everyone, I’ve been experimenting with different Freeciv rulesets, and I noticed that many modpacks make the late-game either too easy or overly punishing. I’m looking to create a balanced modpack that keeps mid-game challenges meaningful while making late-game expansion and diplomacy engaging wi...
by aureliojin
Tue Nov 04, 2025 7:26 am
Forum: Rulesets and modpacks
Topic: Optimizing AI in Freeciv: Tips and Strategies to Improve Your Machine Performance
Replies: 1
Views: 5931

Optimizing AI in Freeciv: Tips and Strategies to Improve Your Machine Performance

Hi everyone, I've been testing Freeciv versions on multiple platforms recently and have noticed that the AI ​​sometimes doesn't work well in complex situations, especially in terms of city and military development strategies. I would like to open a topic for discussion with the community: What tips ...
by aureliojin
Tue Oct 07, 2025 7:06 am
Forum: Rulesets and modpacks
Topic: I want to make a civil war script if you get too unhappy
Replies: 1
Views: 27224

Re: I want to make a civil war script if you get too unhappy

I appreciate the way you wrote the step-by-step checking logic — it's very clean and modular. To disable the feature when researching 'Communism', I think it would be enough to add a simple condition like if not target_player:has_tech("Communism") then Among Us Online ... end. However, I a...
by aureliojin
Thu Jul 17, 2025 4:58 am
Forum: Rulesets and modpacks
Topic: TUTORIAL: Explorer with new actions: Build Watchtower and Convert to Raft
Replies: 2
Views: 36925

Re: TUTORIAL: Explorer with new actions: Build Watchtower and Convert to Raft

I like the “play to create” mentality that you have with Freeciv. The use of custom actions like “User Action 1 & 2” shows that the game engine is very customizable, and you have exploited it very well. This is d great example for those who want to learn how to extend Freeciv’s ruleset. I wish t...
by aureliojin
Wed Jul 16, 2025 2:06 am
Forum: Rulesets and modpacks
Topic: issue with tech_upkeep_free
Replies: 9
Views: 47431

Re: issue with tech_upkeep_free

cazfi wrote: Tue Jun 18, 2024 9:55 pm
cazfi wrote: Tue Jun 18, 2024 9:02 amFirst of all, I notice that game.rulesets have confusing documentation.
-> https://redmine.freeciv.org/issues/727 That's Not My Neighbor
Thanks for sharing information about confusing documentation in game.rulesets, this is very helpful to improve Freeciv project!