Search found 3 matches
- Mon Apr 21, 2025 2:49 am
- Forum: Rulesets and modpacks
- Topic: Government type "Meritocracy" [ Technology Requirement: Leadership ]
- Replies: 3
- Views: 11037
Re: Government type "Meritocracy" [ Technology Requirement: Leadership ]
Ok, after creating my own directory for a new ruleset, I added an amniotic beginning for the "Meritocracy" government type ruleset. I'm hoping to accomplish more over time, this is a work in progress. In the governments.ruleset I added the following ... [government_meritocracy] name = _(&q...
- Fri Apr 11, 2025 10:06 pm
- Forum: Rulesets and modpacks
- Topic: Government type "Meritocracy" [ Technology Requirement: Leadership ]
- Replies: 3
- Views: 11037
Re: Government type "Meritocracy" [ Technology Requirement: Leadership ]
Can we start with what does work? Meritocracy could start out as a government that disables the cap on the number of cities, and remove the unhappiness due to large numbers of cities, then continue to work on the rest of the government's features from there. So, lets start with Meritocracy from ther...
- Fri Apr 11, 2025 5:40 am
- Forum: Rulesets and modpacks
- Topic: Government type "Meritocracy" [ Technology Requirement: Leadership ]
- Replies: 3
- Views: 11037
Government type "Meritocracy" [ Technology Requirement: Leadership ]
Greeting - I've been wondering how to create my own Freeciv multiplayer mods? A long time ago I played both Sid Meier's "Civilization 2" and Activision's "Civilization: Call to Power" and they had some really fun tech in those games. I learned how to mod and create units and chan...