Search found 6 matches
- Tue Jul 07, 2026 5:53 pm
- Forum: Rulesets and modpacks
- Topic: Is it possible to make a civ 4 ruleset?
- Replies: 2
- Views: 23505
Re: Is it possible to make a civ 4 ruleset?
Short answer, no. During the last 3 or 4 years i have been intermittently working on something like a civ3civ4 ruleset. Managed to get all units, tech tree, improvements, terrain, resources and some mechanics close to what we have with civ4, but there are still many things freeciv is lacking in term...
- Sat Jan 17, 2026 1:58 pm
- Forum: Rulesets and modpacks
- Topic: Techs - "or" conditional requirements
- Replies: 0
- Views: 82743
Techs - "or" conditional requirements
Hello all, I'm trying to simulate civ4 tech tree, where a certain Tech requires A and (B or C) Example: https://civilization.fandom.com/wiki/Pottery_(Civ4) I understand this is not possible yet, but are there any plans for this to be available on future releases? Currently i tried to simulate this b...
- Sat Jan 04, 2025 10:21 pm
- Forum: Rulesets and modpacks
- Topic: Checking if an resource is available on any road connected city
- Replies: 3
- Views: 81572
Re: Checking if an resource is available on any road connected city
Currently, it is not available as a normal game feature; I have tried to work on it but I am currently mostly out of the project. Well, you will need to write in Lua some pathfinder to detect what city is connected to what, there are such algorithms on the web. Then you can place some special extra...
- Thu Dec 26, 2024 12:04 pm
- Forum: Rulesets and modpacks
- Topic: Checking if an resource is available on any road connected city
- Replies: 3
- Views: 81572
Checking if an resource is available on any road connected city
Hello. I'm trying to simulate the civ3 or civ4 "if the resource is present on any one of my cities connected by a road to city X, then city X also have that resource available". I don't seem to find that it is possible on effects.ruleset. I checked https://freeciv.fandom.com/wiki/Editing_E...
- Sat Nov 23, 2024 9:42 pm
- Forum: Rulesets and modpacks
- Topic: Ruleset editing: unit availability according to city resources
- Replies: 2
- Views: 22543
Re: Ruleset editing: unit availability according to city resources
That's great news! Thank you very much, cazfi.cazfi wrote: ↑Sat Nov 23, 2024 7:34 pm Coming in freeciv-3.2.
https://www.freeciv.org/wiki/NEWS-3.2.0 : "Units now have support for full requirement vector, instead of having just one tech, building, and government requirement"
- Sat Nov 23, 2024 1:55 pm
- Forum: Rulesets and modpacks
- Topic: Ruleset editing: unit availability according to city resources
- Replies: 2
- Views: 22543
Ruleset editing: unit availability according to city resources
Hello, I'm creating a ruleset loosely based on Civ4 and i have question related unit availability. According to units.ruleset, the unit requirement can only be defined by a tech (tech_req), by a building (impr_req) or by a government (gov_req). My question is if it is possible to define a specific u...