Search found 22 matches
- Mon Feb 03, 2025 6:55 am
- Forum: Rulesets and modpacks
- Topic: TUTORIAL: Explorer with new actions: Build Watchtower and Convert to Raft
- Replies: 0
- Views: 8833
TUTORIAL: Explorer with new actions: Build Watchtower and Convert to Raft
Freeciv version: * 3.2 (but the script can be run on older versions) Level needed - * Ruleset: Beginner * Scipt LUA: None After seeing this new ability in civ7, I thought, what a great idea for our explorer, so why not? The new actions are: 1) Build Watchtower 2) Convert Unit (River) (the game's def...
- Sun Jan 19, 2025 4:14 am
- Forum: Rulesets and modpacks
- Topic: How to use counters correctly?
- Replies: 3
- Views: 9561
Re: How to use counters correctly?
Currently there are only city counters (counting things related to a city). Typical use of a counter is that it works as an requirement for an effect, but there's some lua support too: https://www.freeciv.org/wiki/Lua_reference_manual#Counter Counters are defined in game.ruleset, and supplied rules...
- Sat Jan 18, 2025 8:41 am
- Forum: Rulesets and modpacks
- Topic: How to restore a table from a saved game? Is there a way?
- Replies: 1
- Views: 7194
How to restore a table from a saved game? Is there a way?
I'm sorry if this is an old topic, but so far. What can we know about this part? What are the items or variables that I could retrieve from a Load? My idea is to create a global table from turn 1 and feed it with the IDs of some cities. However, if I load a saved game, this table is reset. Is there ...
- Sat Jan 18, 2025 8:24 am
- Forum: Rulesets and modpacks
- Topic: How to use counters correctly?
- Replies: 3
- Views: 9561
How to use counters correctly?
This may be a question that has already been answered, but I couldn't find anything that explains how to use the 'counters'. I only found it on whislist. I don't know if this is right, but is this a counter that starts when you create an extra on the terrain? If so, does it reset after loading the g...
- Sat Jan 18, 2025 2:48 am
- Forum: Rulesets and modpacks
- Topic: SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
- Replies: 3
- Views: 10295
Re: SCRIPT: I LUV Connections! Connect your own resources by any roads or river.
I want connnect DIAGONALLY in ISO maps too
UPDATE 3/FEB/2025
My mistake, sorry. Lack of testing on ISO maps.
Not all commands should be changed, some should remain circle.
Update to script version 1.2.3 (link above) to play on ISO and connect diagonally.
UPDATE 3/FEB/2025
My mistake, sorry. Lack of testing on ISO maps.
Not all commands should be changed, some should remain circle.
Update to script version 1.2.3 (link above) to play on ISO and connect diagonally.
- Sat Jan 18, 2025 2:45 am
- Forum: Rulesets and modpacks
- Topic: SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
- Replies: 3
- Views: 10295
Re: SCRIPT: I LUV Connections! Connect your own resources by any roads or river.
TOO MANY RESOURCES? I know, I know, the previous rules had a lot of resources, a lot of mess and things you didn't want, right? So these ones are completely copied from the originals, without volcanoes and animals, etc. But with only the changes necessary to use the script. Instead of more than 30 ...
- Mon Jan 13, 2025 6:04 pm
- Forum: Rulesets and modpacks
- Topic: SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
- Replies: 3
- Views: 10295
SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
Freeciv version: * 3.2 or better Level needed - * Ruleset: Basics+ * Scipt LUA: Basics+ ------------------------------------------------------------------------ Hello everyone! I bring you a script that I have had for some time. Previously, control was done by buildings, due to the lack of reqs in t...
- Mon Apr 08, 2024 6:06 pm
- Forum: Rulesets and modpacks
- Topic: TUTORIAL: Unit with charging system and rechargeable
- Replies: 1
- Views: 9405
Re: TUTORIAL: Unit with charging system and rechargeable
EDIT: I noticed that the part when the unit or city is lost was missing. It is already fixed and the scripts have already been included in the scripts above. I want to remind you that any suggestions, improvements, tips, please feel free to talk, don't be shy. I'm sure the scripts can be improved fo...
- Thu Apr 04, 2024 12:30 am
- Forum: Rulesets and modpacks
- Topic: TUTORIAL: Unit with charging system and rechargeable
- Replies: 1
- Views: 9405
TUTORIAL: Unit with charging system and rechargeable
Level needed - * Ruleset: Basics * Scipt LUA: none, 0, nadica Hey guys! Firstly, I want to thank all the developers, especially cazfi and Ignatus who helped me create the units I wanted and also make this tutorial possible. Based on their idea, it is possible to make several units with different act...
- Sun Jan 28, 2024 9:21 pm
- Forum: Rulesets and modpacks
- Topic: 'User Action 1' not working
- Replies: 33
- Views: 1013714
Re: 'User Action 1' not working
HELLO THERE! I'm back with the results! In case anyone finds this content, I wanted to share my experience. This weekend I was able to successfully compile 3.1 beta4 on Xubuntu 23.10 using client GTk 3.22 and 4. It works perfectly, and I was able to see the "Disrupt Supply Lines" button. C...