Search found 38 matches
- Sat Jul 25, 2026 12:48 am
- Forum: Rulesets and modpacks
- Topic: [UPDATE v2] SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
- Replies: 10
- Views: 105729
Re: [UPDATE v2] SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
Changelog - Version 2.0.3 - Bug fix: Now official constructed search units can now display the full report. - It now supports rulesets containing terrain types that have no attached resources. - Cache builder for exporter resources supports null values. - Report now supports possible null value in ...
- Mon Jul 13, 2026 3:20 am
- Forum: Rulesets and modpacks
- Topic: [UPDATE v2] SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
- Replies: 10
- Views: 105729
Re: [UPDATE v2] SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
Changelog - Version 2.0.2
* Source:
- Bug fix: Extra names adjusted
* Source:
- Bug fix: Extra names adjusted
- Mon Jul 13, 2026 12:53 am
- Forum: Wishlist
- Topic: [Lua Feature] Function to retrieve Policy/Multiplier values
- Replies: 0
- Views: 1489
[Lua Feature] Function to retrieve Policy/Multiplier values
I think it would be super useful to have a way to retrieve the values of "policies" (the `[multiplier_*]`), so we can expand the utility of this feature.
Example:
get_policy(player, "policy_01")
Example:
get_policy(player, "policy_01")
- Mon Jul 13, 2026 12:52 am
- Forum: Wishlist
- Topic: [Lua Feature] Dynamic Action Blocking/Allowing (similar to movement controls)
- Replies: 0
- Views: 390
[Lua Feature] Dynamic Action Blocking/Allowing (similar to movement controls)
It would be awesome if we had a way to block and allow specific unit actions. Of course, still respecting the [actionenabler_*] requirements, but maybe something similar to "movement_disallow()" and "movement_allow()". Example: action_disallow(unit, 'User Action 1') action_allow(...
- Mon Jul 13, 2026 12:48 am
- Forum: Rulesets and modpacks
- Topic: [UPDATE v2] SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
- Replies: 10
- Views: 105729
Re: [UPDATE v2] SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
Changelog - Version 2.0.1
* Tables:
- Duplicate key removed from __prefix_names table.
- Gold resource added to the __buildings_sharing table.
* Source:
- [UPDATE 2.0.3] Bug fix: Constructed search units can now display the full report.
* Tables:
- Duplicate key removed from __prefix_names table.
- Gold resource added to the __buildings_sharing table.
* Source:
- [UPDATE 2.0.3] Bug fix: Constructed search units can now display the full report.
- Thu Jul 09, 2026 3:48 pm
- Forum: Rulesets and modpacks
- Topic: [Tutorial] The Lava Redemption – Active Volcanic Systems Script
- Replies: 5
- Views: 2965
Re: [Tutorial] The Lava Redemption – Active Volcanic Systems Script
Wow, so many great ideas. This tutorial allows modders to implement this script, as well as the excellent ideas you shared. In the rulesets above, I kept changes to a minimum so modders could easily spot the differences and apply them to their own rulesets. I couldn't reproduce the error you encount...
- Tue Jul 07, 2026 6:05 am
- Forum: Rulesets and modpacks
- Topic: [Tutorial] The Lava Redemption – Active Volcanic Systems Script
- Replies: 5
- Views: 2965
Re: [Tutorial] The Lava Redemption – Active Volcanic Systems Script
Hi Dino. Thanks! I've had these images for a long time, and since I'm terrible at drawing, I'm sure I downloaded them all from this very forum. But you're right—I couldn't find them again. Maybe they were deleted. Your script is amazing, and I remember playing it; it served as inspiration for me. I ...
- Sat Jul 04, 2026 4:55 am
- Forum: Rulesets and modpacks
- Topic: How to restore a table from a saved game? Is there a way?
- Replies: 2
- Views: 38850
Re: How to restore a table from a saved game? Is there a way?
Hi Molo_Parko! First of all, I would like to apologize for the delay in getting back to you. I want to say a HUGE thank you for that sensational piece of information! It was a real game-changer that brought me so much joy and allowed me to revive an old project that had been shelved for a long time....
- Sat Jul 04, 2026 4:49 am
- Forum: Rulesets and modpacks
- Topic: [UPDATE v2] SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
- Replies: 10
- Views: 105729
Re: [UPDATE v2] SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
Ruleset civ2civ3 with script I Luv Connections v2.0
- Sat Jul 04, 2026 4:47 am
- Forum: Rulesets and modpacks
- Topic: [UPDATE v2] SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
- Replies: 10
- Views: 105729
Re: [UPDATE v2] SCRIPT: I LUV Connections! Connect your own resources through any roads or rivers.
You'll have to excuse me, but I LUV reports too.
Change visuals at: Civilization Menu / Policies...
Change visuals at: Civilization Menu / Policies...