Search found 5 matches
- Mon Jul 28, 2025 9:00 pm
- Forum: General discussion
- Topic: Freeciv discussion. First of all, does anybody play this here?
- Replies: 2
- Views: 950
Re: Freeciv discussion. First of all, does anybody play this here?
Yeah, these forums are annoyingly dead. I've been working on a custom ruleset, and I've got questions I want to ask and suggestions I want to make, but posting here is like screaming into the void. I have a few noob questions since I'm used to civ 5 and while freeciv looks cool, it's really confusin...
- Sat Jul 26, 2025 4:01 am
- Forum: Contribution
- Topic: Airlifting
- Replies: 0
- Views: 1542
Airlifting
So I've been working on a fairly extensively modified custom ruleset. One of the things I wanted to fix was airlifting, because by default it's nonsensical, micromanage-y, and logistically annoying. The first part of my solution was to add cargo aircraft with the ability to carry other units, so uni...
- Tue Jul 22, 2025 2:52 pm
- Forum: Single player
- Topic: Spaceship launch
- Replies: 9
- Views: 25502
Re: Spaceship launch
So I just went and poked around in the spaceship code, and the way the spaceship actually works is: The "chance of success" is not your chance of getting to Alpha Centauri first. It's your chance of getting to Alpha Centauri at all . (Though if you're playing single-player, that's pretty m...
- Fri Jul 18, 2025 1:48 am
- Forum: Single player
- Topic: What is the Aqueduct near Lake, River?
- Replies: 2
- Views: 1385
Re: What is the Aqueduct near Lake, River?
Aqueduct, {Lake, River} are easier to build than regular ones (20 Shields instead of 80), and have no upkeep (regular are 1 in civ2civ3) or tech requirement (regular need Construction).
- Wed Feb 22, 2023 3:06 am
- Forum: Single player
- Topic: Technology: how do I keep up with AI?
- Replies: 22
- Views: 169785
Re: Technology: how do I keep up with AI?
You also don't have to rely entirely on your own science production. Send out Diplomats, establish embassies with as many other civs as you can. That lets you trade techs with the friendly ones, and at least keep track of where the hostile ones are at. AI civs that like you (and usually they either ...