Search found 5 matches

by John Campbell
Mon Jul 28, 2025 9:00 pm
Forum: General discussion
Topic: Freeciv discussion. First of all, does anybody play this here?
Replies: 2
Views: 950

Re: Freeciv discussion. First of all, does anybody play this here?

Yeah, these forums are annoyingly dead. I've been working on a custom ruleset, and I've got questions I want to ask and suggestions I want to make, but posting here is like screaming into the void. I have a few noob questions since I'm used to civ 5 and while freeciv looks cool, it's really confusin...
by John Campbell
Sat Jul 26, 2025 4:01 am
Forum: Contribution
Topic: Airlifting
Replies: 0
Views: 1542

Airlifting

So I've been working on a fairly extensively modified custom ruleset. One of the things I wanted to fix was airlifting, because by default it's nonsensical, micromanage-y, and logistically annoying. The first part of my solution was to add cargo aircraft with the ability to carry other units, so uni...
by John Campbell
Tue Jul 22, 2025 2:52 pm
Forum: Single player
Topic: Spaceship launch
Replies: 9
Views: 25502

Re: Spaceship launch

So I just went and poked around in the spaceship code, and the way the spaceship actually works is: The "chance of success" is not your chance of getting to Alpha Centauri first. It's your chance of getting to Alpha Centauri at all . (Though if you're playing single-player, that's pretty m...
by John Campbell
Fri Jul 18, 2025 1:48 am
Forum: Single player
Topic: What is the Aqueduct near Lake, River?
Replies: 2
Views: 1385

Re: What is the Aqueduct near Lake, River?

Aqueduct, {Lake, River} are easier to build than regular ones (20 Shields instead of 80), and have no upkeep (regular are 1 in civ2civ3) or tech requirement (regular need Construction).
by John Campbell
Wed Feb 22, 2023 3:06 am
Forum: Single player
Topic: Technology: how do I keep up with AI?
Replies: 22
Views: 169785

Re: Technology: how do I keep up with AI?

You also don't have to rely entirely on your own science production. Send out Diplomats, establish embassies with as many other civs as you can. That lets you trade techs with the friendly ones, and at least keep track of where the hostile ones are at. AI civs that like you (and usually they either ...