Search found 13 matches
- Thu Aug 21, 2025 12:55 am
- Forum: Rulesets and modpacks
- Topic: Move_Bonus + UnitFlag problems
- Replies: 1
- Views: 6925
Move_Bonus + UnitFlag problems
So I've been tinkering with Wonder effects in my custom ruleset. One of the things I've done is take away Marco Polo's embassies-with-literally-everyone effect, because it's way too powerful in the early game, and it doesn't make sense to be able to get free embassies with civs that you may not have...
- Tue Aug 19, 2025 5:33 pm
- Forum: Contribution
- Topic: New terrain generator
- Replies: 15
- Views: 68215
Re: New terrain generator
Also, 3.2 changed how wrapping is set in the save file, so they all default to wrapping both directions, regardless of what you set it to. 3.2 wants it on a separate line instead of in the topology line, like so Wait a sec. Is there a bug in backward compatibility (savegame format conversion) in th...
- Tue Aug 19, 2025 8:00 am
- Forum: Contribution
- Topic: New terrain generator
- Replies: 15
- Views: 68215
Re: New terrain generator
Also, 3.2 changed how wrapping is set in the save file, so they all default to wrapping both directions, regardless of what you set it to. 3.2 wants it on a separate line instead of in the topology line, like so: [settings] set={"name","value","gamestart" "topology...
- Mon Aug 18, 2025 12:50 am
- Forum: Contribution
- Topic: New terrain generator
- Replies: 15
- Views: 68215
Re: New terrain generator
I've been unhappy with the built-in terrain generators — Fracture seems to be the best at making actual continents, but it's bad at including islands, and it insists on putting everyone on one big continent (sometimes two) no matter how much I tell to it spread them around. tergen seems, at least in...
- Thu Aug 07, 2025 8:13 pm
- Forum: Contribution
- Topic: Possible bug, no movecost at sea?
- Replies: 10
- Views: 21727
Re: Possible bug, no movecost at sea?
Also, if it's supposed to represent using virtual boats as river transport, it seems weird that the speed depends on the ground unit's speed.
- Thu Aug 07, 2025 5:19 pm
- Forum: Contribution
- Topic: Possible bug, no movecost at sea?
- Replies: 10
- Views: 21727
Re: Possible bug, no movecost at sea?
I've been considering just removing the River-road effect from my ruleset entirely. Or removing the speed multiplier and taking ground units (except Hovercraft) out of the native list, anyway. The justification for it existing in the first place seems to be using notional boats that don't actually e...
- Mon Aug 04, 2025 6:09 am
- Forum: Rulesets and modpacks
- Topic: Latitude
- Replies: 2
- Views: 6460
Latitude
I've been trying to make it so Solar Plants have latitude-dependent output, ranging from the standard +25% Production around the equator to a mere +5% at the poles (with a +2% bonus if there's any Desert in the city radius). So I changed the Solar Plant effect to a series of declarations like so: [e...
- Mon Aug 04, 2025 4:08 am
- Forum: Rulesets and modpacks
- Topic: Drone Warfare
- Replies: 2
- Views: 6494
Re: Drone Warfare
I added Drones to my custom ruleset a while back. They're kind of different than you have; mine represent more the Predator type than the "brick of C4 duct-taped to a quadcopter" type. I've been considering adding the latter, too, as well as a naval suicide drone, but I'm not sure they're ...
- Mon Jul 28, 2025 9:00 pm
- Forum: General discussion
- Topic: Freeciv discussion. First of all, does anybody play this here?
- Replies: 2
- Views: 7435
Re: Freeciv discussion. First of all, does anybody play this here?
Yeah, these forums are annoyingly dead. I've been working on a custom ruleset, and I've got questions I want to ask and suggestions I want to make, but posting here is like screaming into the void. I have a few noob questions since I'm used to civ 5 and while freeciv looks cool, it's really confusin...
- Sat Jul 26, 2025 4:01 am
- Forum: Contribution
- Topic: Airlifting
- Replies: 0
- Views: 14406
Airlifting
So I've been working on a fairly extensively modified custom ruleset. One of the things I wanted to fix was airlifting, because by default it's nonsensical, micromanage-y, and logistically annoying. The first part of my solution was to add cargo aircraft with the ability to carry other units, so uni...