Search found 58 matches
- Sat Feb 03, 2024 4:16 pm
- Forum: Single player
- Topic: continent size on island based map generator
- Replies: 4
- Views: 971
Re: continent size on island based map generator
Isn't that the island based one? It's somewhat confusing, because the options in the game (3.0.3) don't match the list on the wiki under server options. The former has 6 options, with two variants of FRACTAL and the latter only has 3. I guess I could try the "fair islands", though the cont...
- Fri Feb 02, 2024 9:04 pm
- Forum: Single player
- Topic: continent size on island based map generator
- Replies: 4
- Views: 971
continent size on island based map generator
Is there a way to affect the size of the islands the island based map generator produces? Because for larger maps, it creates dozens of fairly small islands, leaving most of them empty. I'd rather have one larger continent for each civilization for a test game I want to run.
- Wed Jul 05, 2023 9:10 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 145173
Re: SlowScience ruleset ideas and plans
A quick note about the .dot file (for those that aren't familiar with that): changing rankdir=BT -> rankdir=LR may give a more "traditional" layout (left-right orientation, instead of bottom-top) Yeah, I chose top-down because it suited my purposes more, you get an easier overview about t...
- Sun Nov 20, 2022 10:06 pm
- Forum: Wishlist
- Topic: configurable global warming
- Replies: 6
- Views: 4187
Re: configurable global warming
Been trying around and what stuck out to me is that the option affects the pollution percentage, but actually has no effect on the global warming risk. The intention seems to be that higher value means stronger effect from each polluted tile.
- Sun Nov 20, 2022 6:49 pm
- Forum: Wishlist
- Topic: configurable global warming
- Replies: 6
- Views: 4187
Re: configurable global warming
Yeah, I guess that's still not very configurable, but have you noticed globalwarming_percent server setting? freeciv-3.0: > explain globalwarming_percent Option: globalwarming_percent - Global warming percent Description: This is a multiplier for the rate of accumulation of global warming. Status: ...
- Tue Nov 15, 2022 1:14 pm
- Forum: Art and tilesets
- Topic: struggling with tileset mod for my ruleset
- Replies: 12
- Views: 15774
Re: struggling with tileset mod for my ruleset
Oh, that one I didn't know of yet. Thanks!
- Wed Nov 09, 2022 2:36 pm
- Forum: Gameplay
- Topic: trade routes in the GTK3 client
- Replies: 13
- Views: 15651
Re: trade routes in the GTK3 client
Where is that setting? I could not find it in the client settings. I only know the map overlay, that shows trade route number on the city label.
- Tue Nov 08, 2022 5:18 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 145173
Re: SlowScience ruleset ideas and plans
Can you reduce "City_Unhappy_Size", and then give a positive "Make_Content" effect when ever there is no pollution? I tried it with City_Unhappy_Size, but it doesn't work, because it is applied in the first step, while Make_Content only comes in the third, so it just absorbs the...
- Fri Nov 04, 2022 6:57 pm
- Forum: Gameplay
- Topic: trade routes in the GTK3 client
- Replies: 13
- Views: 15651
Re: trade routes in the GTK3 client
Oh, so just like the standard feature from strategy games. Could be useful, I had wondered about that when I use Engineers as a group, moving and working together.
- Fri Nov 04, 2022 6:53 pm
- Forum: Wishlist
- Topic: configurable global warming
- Replies: 6
- Views: 4187
Re: configurable global warming
I just noticed that, that's why I came here to comment. Can I somehow edit that option for an existing game? Just spent an hour to revert global warming damage in the editor, since I could not avoid it happening, with the changed rules. And the AI players have barely reached Industrialization yet.