Search found 62 matches

by 3plus4i
Sat Jun 22, 2024 7:00 pm
Forum: Rulesets and modpacks
Topic: issue with tech_upkeep_free
Replies: 7
Views: 18363

Re: issue with tech_upkeep_free

I found the tech_upkeep_free effect, totally forgot to look for it before adding my own to effects.ruleset. So at least that one got cleared up. I understand the tech cost formula, though I'm overriding it with specific costs anyway, since the options don't include an exponential variant. that doesn...
by 3plus4i
Sat Jun 22, 2024 2:55 pm
Forum: Rulesets and modpacks
Topic: issue with tech_upkeep_free
Replies: 7
Views: 18363

Re: issue with tech_upkeep_free

Yeah, the math behind tech upkeep is beyond me. I tested it in a game with the standard sciencebox of 100(%). tech_upkeep_divider = 50 and I removed the tech_upkeep_free effect to see the numbers. 1 tech (1x100 bulbs), upkeep 1 2 techs (2x100), upkeep 5 3 techs (3x100), upkeep 9 4 techs (3x100, 1x15...
by 3plus4i
Wed Jun 19, 2024 12:12 pm
Forum: Rulesets and modpacks
Topic: issue with tech_upkeep_free
Replies: 7
Views: 18363

Re: issue with tech_upkeep_free

Oooh, that possibility didn't even cross my mind. Easily got it to work as an effect now, just have to test if it behaves as expected. The description in game.ruleset isn't entirely clear on whether the reduction is applied on sum of researched techs or per tech. I'm also not sure how the math works...
by 3plus4i
Tue Jun 18, 2024 12:00 am
Forum: Rulesets and modpacks
Topic: issue with tech_upkeep_free
Replies: 7
Views: 18363

issue with tech_upkeep_free

I tried to play around with tech upkeep, but I can't get tech_upkeep_free to work. It simply seems to be ignored, as soon as the first tech is researched, I have to pay upkeep. Changing the value of tech_upkeep_free doesn't make any difference. Though I just realized that the numbers don't work out ...
by 3plus4i
Sat Feb 03, 2024 4:16 pm
Forum: Single player
Topic: continent size on island based map generator
Replies: 5
Views: 15491

Re: continent size on island based map generator

Isn't that the island based one? It's somewhat confusing, because the options in the game (3.0.3) don't match the list on the wiki under server options. The former has 6 options, with two variants of FRACTAL and the latter only has 3. I guess I could try the "fair islands", though the cont...
by 3plus4i
Fri Feb 02, 2024 9:04 pm
Forum: Single player
Topic: continent size on island based map generator
Replies: 5
Views: 15491

continent size on island based map generator

Is there a way to affect the size of the islands the island based map generator produces? Because for larger maps, it creates dozens of fairly small islands, leaving most of them empty. I'd rather have one larger continent for each civilization for a test game I want to run.
by 3plus4i
Wed Jul 05, 2023 9:10 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 198575

Re: SlowScience ruleset ideas and plans

A quick note about the .dot file (for those that aren't familiar with that): changing rankdir=BT -> rankdir=LR may give a more "traditional" layout (left-right orientation, instead of bottom-top) Yeah, I chose top-down because it suited my purposes more, you get an easier overview about t...
by 3plus4i
Sun Nov 20, 2022 10:06 pm
Forum: Wishlist
Topic: configurable global warming
Replies: 6
Views: 7968

Re: configurable global warming

Been trying around and what stuck out to me is that the option affects the pollution percentage, but actually has no effect on the global warming risk. The intention seems to be that higher value means stronger effect from each polluted tile.
by 3plus4i
Sun Nov 20, 2022 6:49 pm
Forum: Wishlist
Topic: configurable global warming
Replies: 6
Views: 7968

Re: configurable global warming

Yeah, I guess that's still not very configurable, but have you noticed globalwarming_percent server setting? freeciv-3.0: > explain globalwarming_percent Option: globalwarming_percent - Global warming percent Description: This is a multiplier for the rate of accumulation of global warming. Status: ...
by 3plus4i
Tue Nov 15, 2022 1:14 pm
Forum: Art and tilesets
Topic: struggling with tileset mod for my ruleset
Replies: 12
Views: 45079

Re: struggling with tileset mod for my ruleset

Oh, that one I didn't know of yet. Thanks!