Search found 62 matches
- Sat Jun 22, 2024 7:00 pm
- Forum: Rulesets and modpacks
- Topic: issue with tech_upkeep_free
- Replies: 7
- Views: 18363
Re: issue with tech_upkeep_free
I found the tech_upkeep_free effect, totally forgot to look for it before adding my own to effects.ruleset. So at least that one got cleared up. I understand the tech cost formula, though I'm overriding it with specific costs anyway, since the options don't include an exponential variant. that doesn...
- Sat Jun 22, 2024 2:55 pm
- Forum: Rulesets and modpacks
- Topic: issue with tech_upkeep_free
- Replies: 7
- Views: 18363
Re: issue with tech_upkeep_free
Yeah, the math behind tech upkeep is beyond me. I tested it in a game with the standard sciencebox of 100(%). tech_upkeep_divider = 50 and I removed the tech_upkeep_free effect to see the numbers. 1 tech (1x100 bulbs), upkeep 1 2 techs (2x100), upkeep 5 3 techs (3x100), upkeep 9 4 techs (3x100, 1x15...
- Wed Jun 19, 2024 12:12 pm
- Forum: Rulesets and modpacks
- Topic: issue with tech_upkeep_free
- Replies: 7
- Views: 18363
Re: issue with tech_upkeep_free
Oooh, that possibility didn't even cross my mind. Easily got it to work as an effect now, just have to test if it behaves as expected. The description in game.ruleset isn't entirely clear on whether the reduction is applied on sum of researched techs or per tech. I'm also not sure how the math works...
- Tue Jun 18, 2024 12:00 am
- Forum: Rulesets and modpacks
- Topic: issue with tech_upkeep_free
- Replies: 7
- Views: 18363
issue with tech_upkeep_free
I tried to play around with tech upkeep, but I can't get tech_upkeep_free to work. It simply seems to be ignored, as soon as the first tech is researched, I have to pay upkeep. Changing the value of tech_upkeep_free doesn't make any difference. Though I just realized that the numbers don't work out ...
- Sat Feb 03, 2024 4:16 pm
- Forum: Single player
- Topic: continent size on island based map generator
- Replies: 5
- Views: 15491
Re: continent size on island based map generator
Isn't that the island based one? It's somewhat confusing, because the options in the game (3.0.3) don't match the list on the wiki under server options. The former has 6 options, with two variants of FRACTAL and the latter only has 3. I guess I could try the "fair islands", though the cont...
- Fri Feb 02, 2024 9:04 pm
- Forum: Single player
- Topic: continent size on island based map generator
- Replies: 5
- Views: 15491
continent size on island based map generator
Is there a way to affect the size of the islands the island based map generator produces? Because for larger maps, it creates dozens of fairly small islands, leaving most of them empty. I'd rather have one larger continent for each civilization for a test game I want to run.
- Wed Jul 05, 2023 9:10 pm
- Forum: Rulesets and modpacks
- Topic: SlowScience ruleset ideas and plans
- Replies: 52
- Views: 198575
Re: SlowScience ruleset ideas and plans
A quick note about the .dot file (for those that aren't familiar with that): changing rankdir=BT -> rankdir=LR may give a more "traditional" layout (left-right orientation, instead of bottom-top) Yeah, I chose top-down because it suited my purposes more, you get an easier overview about t...
- Sun Nov 20, 2022 10:06 pm
- Forum: Wishlist
- Topic: configurable global warming
- Replies: 6
- Views: 7968
Re: configurable global warming
Been trying around and what stuck out to me is that the option affects the pollution percentage, but actually has no effect on the global warming risk. The intention seems to be that higher value means stronger effect from each polluted tile.
- Sun Nov 20, 2022 6:49 pm
- Forum: Wishlist
- Topic: configurable global warming
- Replies: 6
- Views: 7968
Re: configurable global warming
Yeah, I guess that's still not very configurable, but have you noticed globalwarming_percent server setting? freeciv-3.0: > explain globalwarming_percent Option: globalwarming_percent - Global warming percent Description: This is a multiplier for the rate of accumulation of global warming. Status: ...
- Tue Nov 15, 2022 1:14 pm
- Forum: Art and tilesets
- Topic: struggling with tileset mod for my ruleset
- Replies: 12
- Views: 45079
Re: struggling with tileset mod for my ruleset
Oh, that one I didn't know of yet. Thanks!