Search found 58 matches

by 3plus4i
Sun Oct 02, 2022 4:36 pm
Forum: Wishlist
Topic: GTK3 client message box
Replies: 4
Views: 1321

Re: GTK3 client message box

I have to check, I was looking around but couldn't find an option before. That would change usability drastically. The only thing I'm really missing would be more specific shortcuts for managing the worklist, like the web version has them.
by 3plus4i
Sat Oct 01, 2022 8:52 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145949

Re: SlowScience ruleset ideas and plans

Let's talk about the medical branch next. It baffled me that the only representatives of this big field were Medicine , kinda Sanitation and then jumping right to Genetic Engineering , like you just need big (greedy) corporations and a bit of medical knowledge and boom, we can cure cancer now, no bi...
by 3plus4i
Sat Oct 01, 2022 6:21 pm
Forum: Wishlist
Topic: GTK3 client message box
Replies: 4
Views: 1321

GTK3 client message box

Please please PLEASE, for the love of god, make it possible to have the message box visible on the main screen. It's one of the most important elements of the game and hiding it in it's own tab is the main reason why I currently regard the GTK client as unusable. If it is already possible, I could n...
by 3plus4i
Sat Oct 01, 2022 5:29 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145949

Re: SlowScience ruleset ideas and plans

Turns out a big portion of my ideas actually fall into the age of enlightenment and industrial revolution, though the former still counts to the medieval period in regards to Freeciv (and Civ 2), at least up until this point. Another idea for an earlier tech has developed into a whole tree by now: P...
by 3plus4i
Fri Sep 30, 2022 9:52 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145949

Re: SlowScience ruleset ideas and plans

Seeing that your tech tree has quite a number of new techs, my first reaction is that we will take a lot of things from this to the "granularity" ruleset. Oh, that's a ruleset I wasn't aware of yet. Is there a description besides the source files? I will take a look at it. Testing is what...
by 3plus4i
Fri Sep 30, 2022 9:49 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145949

Re: SlowScience ruleset ideas and plans

Let's start with a smaller tech, that turned into pretty intriguing idea, that might make it interesting for other rulesets and maybe even standard. The first possible technology that cam to my mind when thinking about the middle ages was Crop Rotation . It was a significant factor in growing popula...
by 3plus4i
Fri Sep 30, 2022 9:37 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145949

Re: SlowScience ruleset ideas and plans

The tech tree is actually pretty much settled at this point. I'm not fully satisfied with it, especially the post-modern part was really hard to design. Research was much more difficult than I would have imagined, so I had to wing it a lot, to not waste too much time and energy or get tied up. https...
by 3plus4i
Fri Sep 30, 2022 9:12 pm
Forum: Rulesets and modpacks
Topic: SlowScience ruleset ideas and plans
Replies: 52
Views: 145949

SlowScience ruleset ideas and plans

Hooray, after over 6 weeks I can finally write here! I have been working on my ideas all this time, but could never activate my account. I got basically no feedback on reddit, nor answers, which took a big toll on my motivation. I'm mostly relying on what I wrote there for now and hope I can get it ...