Search found 249 matches

by Elefant
Tue Jan 20, 2026 7:57 pm
Forum: Freeciv-web
Topic: Freeciv 3D, the quest for hexagonal map tiles, and Copilot
Replies: 2
Views: 13530

Re: Freeciv 3D, the quest for hexagonal map tiles, and Copilot

Is there a reason for constantly moving the project? Or does it differ from your other 3d freeciv projects? It seems to me that changing the web address constantly can only hurt the reputation and player base of the project.
by Elefant
Sat Nov 08, 2025 10:41 pm
Forum: Help wanted
Topic: Questions about packet format
Replies: 4
Views: 51003

Re: Questions about packet format

Ok. Thanks. I have another problem, though. For a jumbo chunk packet, the packet length seems to be wrong. For example, on connection the server sends a packet beginning with \xff\xff\x00\x01\xa12x\x9c\xa4\xbdK\x8c. \xff\xff\ would be 65535, or the max limit of a 16 bit number, marking this packet a...
by Elefant
Thu Oct 16, 2025 8:17 pm
Forum: Help wanted
Topic: Questions about packet format
Replies: 4
Views: 51003

Re: Questions about packet format

Ok. Thanks. By separate, I mean that I would expect it to be \x04\x00username, not \x04username. As there seems to be such separation everywhere else, this seems incongruous.
by Elefant
Wed Oct 01, 2025 5:27 pm
Forum: Rulesets and modpacks
Topic: new rulesets offerred
Replies: 30
Views: 187869

Re: new rulesets offerred

A few thoughts. Can you add more than one animal nation? Each with its own set of animals. Or you could control the kraken entirely by Lua. Just set it to patrol between two tiles, and attack any adjacent units.
by Elefant
Tue Sep 16, 2025 8:43 pm
Forum: Help wanted
Topic: Questions about packet format
Replies: 4
Views: 51003

Questions about packet format

I'm trying to write a python interface for the freeciv server, and I'm having trouble understanding the packet formats. This packet is able to trick the server into thinking a client is trying to connect: \x00T\x04username\x00+Freeciv-3.1-network city-original rsdesc32 obsinv ids32\x00\x00\x00\x00\x...
by Elefant
Tue Sep 09, 2025 7:08 pm
Forum: Rulesets and modpacks
Topic: new rulesets offerred
Replies: 30
Views: 187869

Re: new rulesets offerred

Are they just not generated? If so, maybe they could be added by Lua.
by Elefant
Thu Sep 04, 2025 3:50 pm
Forum: Art and tilesets
Topic: Civ 3 Tileset
Replies: 12
Views: 165419

Re: Civ 3 Tileset

Here is a zip file of the latest version
by Elefant
Fri Aug 15, 2025 4:00 pm
Forum: Contribution
Topic: Resources for developing the AI.
Replies: 2
Views: 42097

Re: Resources for developing the AI.

by Elefant
Thu Aug 14, 2025 7:05 pm
Forum: Freeciv-web
Topic: Civrealm freeciv-web ai environment
Replies: 0
Views: 50866

Civrealm freeciv-web ai environment

It looks like someone finally made a serious attempt to create a machine learning environmentfor freeciv. According to the docs, it supports openai Gymnasium and a llm interface.
https://github.com/bigai-ai/civrealm
by Elefant
Mon Jul 21, 2025 7:34 pm
Forum: Art and tilesets
Topic: Civ 3 Tileset
Replies: 12
Views: 165419

Re: Civ 3 Tileset

Civ3Full now supports animations and different graphics for different actions. Still needs testing and bugfixes, though.