Search found 248 matches
- Sat Nov 08, 2025 10:41 pm
- Forum: Help wanted
- Topic: Questions about packet format
- Replies: 4
- Views: 13887
Re: Questions about packet format
Ok. Thanks. I have another problem, though. For a jumbo chunk packet, the packet length seems to be wrong. For example, on connection the server sends a packet beginning with \xff\xff\x00\x01\xa12x\x9c\xa4\xbdK\x8c. \xff\xff\ would be 65535, or the max limit of a 16 bit number, marking this packet a...
- Thu Oct 16, 2025 8:17 pm
- Forum: Help wanted
- Topic: Questions about packet format
- Replies: 4
- Views: 13887
Re: Questions about packet format
Ok. Thanks. By separate, I mean that I would expect it to be \x04\x00username, not \x04username. As there seems to be such separation everywhere else, this seems incongruous.
- Wed Oct 01, 2025 5:27 pm
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 29
- Views: 119064
Re: new rulesets offerred
A few thoughts. Can you add more than one animal nation? Each with its own set of animals. Or you could control the kraken entirely by Lua. Just set it to patrol between two tiles, and attack any adjacent units.
- Tue Sep 16, 2025 8:43 pm
- Forum: Help wanted
- Topic: Questions about packet format
- Replies: 4
- Views: 13887
Questions about packet format
I'm trying to write a python interface for the freeciv server, and I'm having trouble understanding the packet formats. This packet is able to trick the server into thinking a client is trying to connect: \x00T\x04username\x00+Freeciv-3.1-network city-original rsdesc32 obsinv ids32\x00\x00\x00\x00\x...
- Tue Sep 09, 2025 7:08 pm
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 29
- Views: 119064
Re: new rulesets offerred
Are they just not generated? If so, maybe they could be added by Lua.
- Thu Sep 04, 2025 3:50 pm
- Forum: Art and tilesets
- Topic: Civ 3 Tileset
- Replies: 12
- Views: 101611
Re: Civ 3 Tileset
Here is a zip file of the latest version
- Fri Aug 15, 2025 4:00 pm
- Forum: Contribution
- Topic: Resources for developing the AI.
- Replies: 1
- Views: 9017
Re: Resources for developing the AI.
See this thread:viewtopic.php?t=94740#p109256
- Thu Aug 14, 2025 7:05 pm
- Forum: Freeciv-web
- Topic: Civrealm freeciv-web ai environment
- Replies: 0
- Views: 27554
Civrealm freeciv-web ai environment
It looks like someone finally made a serious attempt to create a machine learning environmentfor freeciv. According to the docs, it supports openai Gymnasium and a llm interface.
https://github.com/bigai-ai/civrealm
https://github.com/bigai-ai/civrealm
- Mon Jul 21, 2025 7:34 pm
- Forum: Art and tilesets
- Topic: Civ 3 Tileset
- Replies: 12
- Views: 101611
Re: Civ 3 Tileset
Civ3Full now supports animations and different graphics for different actions. Still needs testing and bugfixes, though.
- Mon Jun 02, 2025 2:22 pm
- Forum: Art and tilesets
- Topic: Rate my work
- Replies: 13
- Views: 53391
Re: Rate my work
Are you referring to the chemist graphic? I think that's a DNA double helix. Perhaps for a medic, a ICRC recognized symbol would be best. https://en.wikipedia.org/wiki/Emblems_o ... ed_Crystal