Search found 21 matches

by Sanguivorant
Wed Jun 25, 2025 12:31 am
Forum: Single player
Topic: Why won't the AI make nukes or aircraft?
Replies: 9
Views: 13140

Re: Why won't the AI make nukes or aircraft?

Anyway, it's not hard to get AI to build aircraft (just remove whatever guards there is protecting AI from that), but it would be very hard to get AI to use those aircrafts sensibly once it has built them, i.e., not to lose masses of them to out-of-fuel. How do I remove those guards? I am completel...
by Sanguivorant
Mon Jun 23, 2025 4:29 pm
Forum: Single player
Topic: Why won't the AI make nukes or aircraft?
Replies: 9
Views: 13140

Re: Why won't the AI make nukes or aircraft?

Guys, I think I found out how to make the AI capable of building planes. I was looking through the files in /ai/default/aiair.cpp, and it seems like this line of code disables the AI from making airplanes (line 436): // This AI doesn't know to build planes if (has_handicap(pplayer, H_NOPLANES)) { re...
by Sanguivorant
Sun Jun 22, 2025 11:44 am
Forum: Rulesets and modpacks
Topic: New Trade Ruleset for more comprehensive trading system
Replies: 8
Views: 8727

Re: New Trade Ruleset for more comprehensive trading system

It's some development, not stable, format anyway: options="+Freeciv-ruleset-Devel-2017.Jan.02" So would not work with any stable freeciv version. Could I not just adjust that line? I don't see too much of a difference between the code bases. Most of the rules etc is based off the civ2civ3...
by Sanguivorant
Sun Jun 22, 2025 12:25 am
Forum: Rulesets and modpacks
Topic: New Trade Ruleset for more comprehensive trading system
Replies: 8
Views: 8727

Re: New Trade Ruleset for more comprehensive trading system

This looks cool and I will likely have more comments after I look at it deeper. I also implemented a fully fleshed out system of trade goods in my dino2 ruleset, and want to compare the implementation details. I was not able to actually try it in a game, got error messages - Could not find included...
by Sanguivorant
Sat Jun 21, 2025 2:23 am
Forum: Community
Topic: Personality type and ruleset preference
Replies: 13
Views: 95832

Re: Personality type and ruleset preference

Re. trade goods - I'm likely mis-remembering Civ I, it's been too long. I didn't know about them being added in freeciv-3.0 - I've been waiting for the official beta release to start playing with it, will check it out. I actually made a Ruleset that does this very thing, and provides bonuses for ce...
by Sanguivorant
Sat Jun 21, 2025 2:17 am
Forum: Rulesets and modpacks
Topic: New Trade Ruleset for more comprehensive trading system
Replies: 8
Views: 8727

Re: New Trade Ruleset for more comprehensive trading system

I also made a change to the Earth-Small.scenario in order to utilize this ruleset with a few changes, downloadable here. Main changes: -Uses the Rexlimit ruleset -Separates the world into various areas through ocean tiles or impassable terrains. This isolates American and African civilizations from ...
by Sanguivorant
Sat Jun 21, 2025 1:48 am
Forum: Rulesets and modpacks
Topic: New Trade Ruleset for more comprehensive trading system
Replies: 8
Views: 8727

New Trade Ruleset for more comprehensive trading system

================================= Economy Ruleset for Freeciv21, v3.0 ================================= OBJECTIVES: ----------- - This ruleset is fundamentally based off the civ2civ3 ruleset, refer to that for overall scheme. The objective of this Ruleset is as follows: - Make infinite city spam und...
by Sanguivorant
Wed Jun 18, 2025 6:45 pm
Forum: Single player
Topic: Why won't the AI make nukes or aircraft?
Replies: 9
Views: 13140

Re: Why won't the AI make nukes or aircraft?

(Well, there was an experiment with strong AI playing Freeciv, but that is not going to be supplied with the regular distribution and that was not an AI you can launch on your old laptop.) Anywhere I can download or use this strong AI? I've seen a few studies and would like to try them out: https:/...
by Sanguivorant
Mon Jun 16, 2025 6:01 pm
Forum: Single player
Topic: Why won't the AI make nukes or aircraft?
Replies: 9
Views: 13140

Why won't the AI make nukes or aircraft?

Okay, I can understand the AI massing phalanges, pikemen, musketeers, riflemen.

But the AI does not make aircraft, doesn't make nukes and by the modern era it becomes way too easy to take on the AI. Is there a way to change this, or should I look into playing multiplayer?
by Sanguivorant
Thu Jan 02, 2025 3:38 am
Forum: Wishlist
Topic: Make spies spawn partisans/Fanatics
Replies: 0
Views: 12731

Make spies spawn partisans/Fanatics

Does anyone know how to code this into a game?

Basically, you can activate a spy in a town at a fixed rate, and it will spawn groups of 2 to 3 partisans/fanatics as barbarians. Each time you do it there's a chance that the spy will get caught.