Search found 40 matches
- Fri Apr 28, 2023 8:32 pm
- Forum: Tech support
- Topic: Qt portable version for Windows
- Replies: 10
- Views: 11988
Re: Qt portable version for Windows
Thank you, cazfi.
- Mon Apr 17, 2023 6:23 am
- Forum: Tech support
- Topic: Qt portable version for Windows
- Replies: 10
- Views: 11988
Re: Qt portable version for Windows
What would I need to execute it on Windows? The crosser pack? Does it contain the DLLs that are missing when I execute a Qt6 version from https://files.freeciv.org/nightly/S3_1/ ... /portable/?
Thank you.
Thank you.
- Wed Feb 22, 2023 10:36 am
- Forum: Wishlist
- Topic: Mint building
- Replies: 4
- Views: 6976
Re: Mint building
Ticket created: https://osdn.net/projects/freeciv/ticket/47476 I guess the workaround you say would be having, for example, Mint_1, Mint_2, Mint_3, Mint_4 and Mint_5 in the buildings ruleset, and all would be equal. So once you build Mint_1 you can't build it again, but you can build Mint_2, which i...
- Wed Feb 22, 2023 6:42 am
- Forum: Wishlist
- Topic: Mint building
- Replies: 4
- Views: 6976
Mint building
This is a proposal for a new building, called Mint. It transforms part of the shield production into gold. Currently there is Coinage for that. But it converts all production into gold, and you can change production at any time. Researching Economics (or Currency, or some other tech to be defined) w...
- Tue Feb 21, 2023 12:12 am
- Forum: Tech support
- Topic: Qt portable version for Windows
- Replies: 10
- Views: 11988
Qt portable version for Windows
Would it be possible/feasible to create a portable version for the Qt client and publish it at https://www.freeciv.org/download.html?
Just a zipfile to uncompress all contents into a folder and play from there.
I know a portable version for the GTK client can be found at Portableapps.com.
Thanks.
Just a zipfile to uncompress all contents into a folder and play from there.
I know a portable version for the GTK client can be found at Portableapps.com.
Thanks.
- Mon Feb 13, 2023 7:58 pm
- Forum: Freeciv-web
- Topic: River movement mechanics
- Replies: 15
- Views: 19087
Re: River movement mechanics
OK, but could a singleplayer game, with say 12-15 AI players, be considered almost an autogame, regarding path finding computation?
- Thu Feb 09, 2023 7:42 am
- Forum: Freeciv-web
- Topic: River movement mechanics
- Replies: 15
- Views: 19087
Re: River movement mechanics
What is an autogame?Path finding takes about 40% of the CPU time on a typical autogame.
- Sat Jan 21, 2023 10:58 pm
- Forum: General discussion
- Topic: One City Challenge
- Replies: 4
- Views: 9457
Re: One City Challenge
I agree with the basic strategy and I will implement it when I play my first OCC. What I can't see is how I can trade techs with other civilizations that are ahead of me and, most probably, already have all the techs I can offer them. When they have built their third or fourth city, their research s...
- Wed Jan 18, 2023 9:21 pm
- Forum: General discussion
- Topic: One City Challenge
- Replies: 4
- Views: 9457
One City Challenge
Hi. Those of you who have played One City Challenge (OCC) do you enable barbarians? Having only one city, research speed is very slow, especially during the first hundred or more turns. However, the AIs will do research much faster (by the way, do you allow cheating or hard AIs in OCC?) and, therefo...
- Mon Dec 05, 2022 11:50 pm
- Forum: Freeciv-web
- Topic: Download turn save files
- Replies: 2
- Views: 8138
Re: Download turn save files
Thank you Lexxie. I have never used Discord, I will try that. My question about downloading save files was asked because, since Friday, I can't play my turns from saves. I press "Done", it changes to the countdown (Please wait 63, 62, 61...3, 2, 1) and... nothing. No new messages, no city ...