Search found 1304 matches

by Corbeau
Mon Feb 17, 2025 1:26 am
Forum: General discussion
Topic: Q: What are Goods good for?
Replies: 12
Views: 17100

Re: Q: What are Goods good for?

Wait, you mean it's not the player selecting which goods will be applied?
by Corbeau
Thu Feb 13, 2025 9:56 am
Forum: General discussion
Topic: Q: What are Goods good for?
Replies: 12
Views: 17100

Re: Q: What are Goods good for?

A "good" is something that a city imports via a traderoute. Goods are defined in game.ruleset. They can be used as a requirement (See README.effects for general info about requirements) A couple of examples (untested) Ok. Let's see if I got it correct. "Goods" are not a unit, bu...
by Corbeau
Wed Feb 12, 2025 11:00 am
Forum: General discussion
Topic: Q: What are Goods good for?
Replies: 12
Views: 17100

Re: Q: What are Goods good for?

I need to get back to this. It seems I've gone stupid over the years and now can't find any help regarding the Goods concept. I did a search for "goods" on Freeciv Wiki and got a 100 pages, obviously, because the word is common enough. Can someone point me in the right direction? Wiki page...
by Corbeau
Sat Nov 02, 2024 10:03 pm
Forum: General discussion
Topic: Is the unit bribe equation on Freeciv Wiki wrong? (edit: not anymore)
Replies: 0
Views: 4043

Is the unit bribe equation on Freeciv Wiki wrong? (edit: not anymore)

I could be mistaking as I'm not verse in C, so feel free to correct me, but I have a feeling that the equation here is not correct. https://freeciv.fandom.com/wiki/Math_of_Freeciv#Unit_bribe_cost Looking at this: https://github.com/freeciv/freeciv/blob/ecf510562811ef9ee59c3a2bfd62ae617d97586c/common...
by Corbeau
Thu Sep 05, 2024 10:25 pm
Forum: Longturn
Topic: Two Longturn games starting soon: Sim06 and LT86
Replies: 0
Views: 11686

Two Longturn games starting soon: Sim06 and LT86

As soon as some more settings are polished, a highly experimental and exotic Simulation ruleset game will start, hopefully in a few days. Sim ruleset is designed to create a more realistic feel of the flow of history, as opposed to a pure gaming experience. To learn more about it visit the Simulatio...
by Corbeau
Thu Sep 05, 2024 9:45 pm
Forum: Tech support
Topic: I can not get old square view to work
Replies: 5
Views: 7902

Re: I can not get old square view to work

Try

Game -> Interface options -> Graphics
by Corbeau
Wed Sep 04, 2024 10:25 am
Forum: Wishlist
Topic: Let's talk about excess point overflows.
Replies: 2
Views: 8441

Re: Let's talk about excess point overflows.

In Freeciv excess production is saved.

In Freeciv main, excess food isn't saved, but there is a patch for it in Freeciv21.
by Corbeau
Wed Sep 04, 2024 10:23 am
Forum: Gameplay
Topic: Unconquerable city configuration?
Replies: 6
Views: 22477

Re: Unconquerable city configuration?

In one Longturn game I had a strategy to make a series of ditches around my capital.

Technically, it could work if your opponent isn't a farming maniac who managed to create a powerful economy and now has hundreds of bombers and helicopters.

Mine was :D
by Corbeau
Sun Jul 21, 2024 1:16 pm
Forum: Wishlist
Topic: OR condition for requirement vectors (was possible with nreqs, but not any more)
Replies: 7
Views: 20164

Re: OR condition for requirement vectors (was possible with nreqs, but not any more)

Wait, you mean in reqs the relation is AND, while in nreqs the relation is OR? Reqs block is YES only of ALL conditions are satisfied, while the whole nreqs block ends up as YES (turning the whole effect into NO) if ANY condition is satisfied?
by Corbeau
Sun Jul 21, 2024 11:15 am
Forum: Wishlist
Topic: OR condition for requirement vectors (was possible with nreqs, but not any more)
Replies: 7
Views: 20164

Re: OR condition for requirement vectors (was possible with nreqs, but not any more)

I mean that you have lost actually nothing without nreqs. For example, if a building can be built if the city is on Tundra or on Forest, how can nreqs help you? nreqs = {"type", "name", "range", "present" "Terrain", "Tundra", "Local&q...