Search found 1300 matches
- Thu Sep 05, 2024 10:25 pm
- Forum: Longturn
- Topic: Two Longturn games starting soon: Sim06 and LT86
- Replies: 0
- Views: 498
Two Longturn games starting soon: Sim06 and LT86
As soon as some more settings are polished, a highly experimental and exotic Simulation ruleset game will start, hopefully in a few days. Sim ruleset is designed to create a more realistic feel of the flow of history, as opposed to a pure gaming experience. To learn more about it visit the Simulatio...
- Thu Sep 05, 2024 9:45 pm
- Forum: Tech support
- Topic: I can not get old square view to work
- Replies: 5
- Views: 811
Re: I can not get old square view to work
Try
Game -> Interface options -> Graphics
Game -> Interface options -> Graphics
- Wed Sep 04, 2024 10:25 am
- Forum: Wishlist
- Topic: Let's talk about excess point overflows.
- Replies: 1
- Views: 1514
Re: Let's talk about excess point overflows.
In Freeciv excess production is saved.
In Freeciv main, excess food isn't saved, but there is a patch for it in Freeciv21.
In Freeciv main, excess food isn't saved, but there is a patch for it in Freeciv21.
- Wed Sep 04, 2024 10:23 am
- Forum: Gameplay
- Topic: Unconquerable city configuration?
- Replies: 6
- Views: 12137
Re: Unconquerable city configuration?
In one Longturn game I had a strategy to make a series of ditches around my capital.
Technically, it could work if your opponent isn't a farming maniac who managed to create a powerful economy and now has hundreds of bombers and helicopters.
Mine was
Technically, it could work if your opponent isn't a farming maniac who managed to create a powerful economy and now has hundreds of bombers and helicopters.
Mine was
- Sun Jul 21, 2024 1:16 pm
- Forum: Wishlist
- Topic: OR condition for requirement vectors (was possible with nreqs, but not any more)
- Replies: 7
- Views: 3500
Re: OR condition for requirement vectors (was possible with nreqs, but not any more)
Wait, you mean in reqs the relation is AND, while in nreqs the relation is OR? Reqs block is YES only of ALL conditions are satisfied, while the whole nreqs block ends up as YES (turning the whole effect into NO) if ANY condition is satisfied?
- Sun Jul 21, 2024 11:15 am
- Forum: Wishlist
- Topic: OR condition for requirement vectors (was possible with nreqs, but not any more)
- Replies: 7
- Views: 3500
Re: OR condition for requirement vectors (was possible with nreqs, but not any more)
I mean that you have lost actually nothing without nreqs. For example, if a building can be built if the city is on Tundra or on Forest, how can nreqs help you? nreqs = {"type", "name", "range", "present" "Terrain", "Tundra", "Local&q...
- Sat Jul 20, 2024 6:53 pm
- Forum: Wishlist
- Topic: OR condition for requirement vectors (was possible with nreqs, but not any more)
- Replies: 7
- Views: 3500
Re: OR condition for requirement vectors (was possible with nreqs, but not any more)
I don't understand what this sentence means.
Also, I'm not sure what exactly <=> means.
a OR b OR c
is equal to
NOT ( NOT a AND NOT b AND NOT c)
- Fri Jul 19, 2024 6:13 pm
- Forum: Wishlist
- Topic: OR condition for requirement vectors (was possible with nreqs, but not any more)
- Replies: 7
- Views: 3500
OR condition for requirement vectors (was possible with nreqs, but not any more)
The requirement vectors in one effect are connected with AND operator: they all have to be fulfilled for the effect to have effect. However, it isn't possible to combine them in a way that the effect is active if ANY of them is fulfilled. It was possible to do while the nreq field was active, but si...
- Sun May 05, 2024 1:24 pm
- Forum: Single player
- Topic: Hey, what's happening
- Replies: 26
- Views: 8125
Re: Hey, what's happening
Version 2.6.11 is unplayable for me because for some reason a city window needs 5 seconds to open and another 5 seconds to close. Hello new guy :) You can also try Freeciv21. It's a fork from the original, basically the same game, but slightly changed stuff. You can find it ->here<- (look under &qu...
- Mon Apr 22, 2024 10:10 am
- Forum: Longturn
- Topic: LT84 - New Longturn game starting in a few days; Royale (standard LTT) ruleset
- Replies: 0
- Views: 4638
LT84 - New Longturn game starting in a few days; Royale (standard LTT) ruleset
The next Longturn game in line is scheduled to begin the start sequence near the end of this week. This means a few days of testing and final checkups. Longturn is a one-turn-per-day multiplayer variant of Freeciv where the server is constantly up and you can log in and make your move whenever it su...