Search found 4 matches

by ExeVirus
Sat Feb 29, 2020 11:11 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 21
Views: 34668

Re: Civ5 Ruleset and New Community Graphics+Sounds

a ruleset of progress. I don't quite understand what this means other than we would implement a new ruleset file into freeciv called [name].progressspec I mean it sounds like it's exactly what is needed, but I have no idea how to structure such a spec file. Ideally one would be able to arbitrarily ...
by ExeVirus
Thu Feb 27, 2020 10:09 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 21
Views: 34668

Re: Civ5 Ruleset and New Community Graphics+Sounds

But actually you probably would better store most such data in city/unit structures since you will need to include them into the client-server protocol and display in the client. You could get around with some generalized call (see my idea here ) but it will be too much work to make the interface t...
by ExeVirus
Wed Feb 26, 2020 8:52 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 21
Views: 34668

Re: Civ5 Ruleset and New Community Graphics+Sounds

:o The plan sounds bold! What do you mean? We already have id system for cities and units, though as I remember players/nations use a separate counter and tiles are referred by mere map array position as well as coordinate systems. Lua scripting environment has representation of such things as wrap...
by ExeVirus
Wed Feb 26, 2020 7:14 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 21
Views: 34668

Civ5 Ruleset and New Community Graphics+Sounds

Hello everyone, I'm very new to freeciv, and have been diving deep into the source code and rulesets for a couple of weeks now :geek:... Goals of the Freeciv-Neo Project 1. To create a new Ruleset for Freeciv that defines gameplay very similar to Civilization 5, with social policies, zone of contro...