i don't think it's fine and fair because it doesn't contribute to a genuine rewarding gameplay experience, but rather to "boilerplate gameplay", if you know what i mean.
version 2.6.0, gui-gtk-3.0, civ2civ3 ruleset (i think it also happened with the default ruleset) seems like a high-level error, could also be in those lua scripts. i do not use a time limit, but indeed an "ETA" timer is showing counting from ~2 minutes down when the map is large and the AI...
no, that has not much to do with AI, but with gameplay mechanics. as said, these are the cases where the AI *will* agree to armistice (or cease-fire) without any tribute, but the game doesn't let me avoid a short state of war inbetween turns when that AI moves. a proposed fix would be that i need to...
it happens very occasionally and is hard to reproduce, but it sometimes happens to me that a new turn comes, i'm reading the messages, and before i'm finished already the next turn appears with its new messages, without me moving any unit or clicking "end of turn" or something. that skippe...
so, often i have an armistice with an AI and it runs out when i happen to have an explorer or so on their territory more often than not, the explorer gets attacked before i can prolong the treaty. if i try to prolong the treaty one turn *before* it runs out, i can only select and "upgrade"...
speaking of triremes and slightly OT, i'm rather new to freeciv and was surprised by the feature that they can travel rivers (which isn't in any commercial civ i know of), but it makes sense. this also offers tactical possibilities. when you upgrade triremes though, they become transports. that make...