Search found 11 matches
- Tue Oct 07, 2025 3:41 am
- Forum: Help wanted
- Topic: Volcano terrain
- Replies: 1
- Views: 1458
Volcano terrain
Hi, I have a problem with the volcano sprites. https://freeciv.fandom.com/wiki/NEWS-3.2.0#:~:text=derivatives)%20osdn%2347740-,Volcano%20terrains,-added%20to%20amplio2 I add the volcano sprites from the 'volcano.spec' in the amplio2 directory, to my game. The volcano should appear as: volcano.png In...
- Wed Aug 20, 2025 2:21 am
- Forum: Art and tilesets
- Topic: Rate my work
- Replies: 13
- Views: 49567
Re: Rate my work
Following up on the Medic & Mechanic - I showed those images to my wife and she said she could do better, so I said go for it. These are free and clear GPL license compliant. If you want to use them, use something like these lines in your units.spec file - For some units within my own ruleset, ...
- Wed Aug 06, 2025 2:00 pm
- Forum: Rulesets and modpacks
- Topic: Drone Warfare
- Replies: 2
- Views: 10646
Re: Drone Warfare
Hi, 🖖🏻 I added Drones to my custom ruleset a while back. They're kind of different than you have; mine represent more the Predator type I have this kind too. Unlike in your ruleset - I assume - the Predator doesn't cannot attack itself. It is only surveilance, but it can be armed with small missiles...
- Sun Aug 03, 2025 3:25 am
- Forum: Rulesets and modpacks
- Topic: Drone Warfare
- Replies: 2
- Views: 10646
Drone Warfare
Hi, 🖖🏻 Drones are a familiar sighting in warfare today, but not in this game. Now I'm sitting here thinking, how to handle drones? Drones are, if I stay within the game rules, a mix of 3 unit class types. While it's clear that some drones behave like aircraft; i.e. the MQ-1 Predator / MQ-1 Reaper ty...
- Wed Jan 08, 2025 4:41 am
- Forum: Rulesets and modpacks
- Topic: How to use 'bonuses.quiet' properly?
- Replies: 1
- Views: 18973
How to use 'bonuses.quiet' properly?
Hi, see the issue from the subject line. It is not documented in the help wiki, https://freeciv.fandom.com/wiki/Editing_Units#Unit_Type_Bonuses In the units documentation, each unit is listed - more than once: Screenshot (33)_help.png * 200% defense bonus if attacked by Biplane Fighter, Fighter Plan...
- Sat Apr 27, 2024 6:42 am
- Forum: Contribution
- Topic: Attacking City Walls
- Replies: 2
- Views: 23163
Re: Attacking City Walls
Hello, You could say, this is the final version. If anyone has ideas, I‘ll listen. Here‘s the result: Screenshot from Messages: miners_log.png Alt-Text: (T1 - 04:57:27) You have made contact with the Japanese, ruled by Jimmu. (T1 - 04:57:58) Meeting with Jimmu canceled. (T1 - 04:58:14) Your Miners w...
- Thu Apr 25, 2024 2:35 pm
- Forum: Contribution
- Topic: Attacking City Walls
- Replies: 2
- Views: 23163
Attacking City Walls
Hi, Today morning it occured to me. For long it was a military tactic to undermine city walls and make them collapse. By digging a cavity under the city walls and either blowing up a large quantity of explosives; or earlier start a fire and set the mine prop on fire. See also: https://en.wikipedia.o...
- Tue Aug 22, 2023 3:44 am
- Forum: Wishlist
- Topic: Technology: Fertilizer
- Replies: 1
- Views: 11624
Technology: Fertilizer
Somehow the tech tree is missing one of the 3 greatest inventions of humanity. The technology ruleset includes Alphabet and Writing The Wheel The ruleset does not mention fertilizers. To me, personal opinion, fertilizers belong into that list. Feeding todays world population with billions of people....
- Sun Jan 29, 2023 2:51 pm
- Forum: Art and tilesets
- Topic: Problem naming a unit sprite
- Replies: 8
- Views: 43960
Re: Problem naming a unit sprite
Hi,

How can I activate client logs, I have both: Windows and a VM with Linux? Copying between should not be a problem
- Sun Jan 29, 2023 2:45 pm
- Forum: Art and tilesets
- Topic: Problem naming a unit sprite
- Replies: 8
- Views: 43960
Re: Problem naming a unit sprite
Did you add the spec file to the .tilespec file that defines the tileset? I did. However, the .spec files are okay. However, the image files are not loaded though :/ I work with two open windows. To the left, my own ruleset and on the right, another ruleset as example. What I don't need to write, i...