Search found 17 matches

by Hafting
Sat Jul 05, 2025 10:18 am
Forum: Contribution
Topic: Possible bug, no movecost at sea?
Replies: 1
Views: 5984

Possible bug, no movecost at sea?

I make new terrain types. Right now, sea and lakes with ice floating on top. After some problems, I was adviced to implement this as new terrain types so the move cost would work. So I made a new terrain type, "icy lake". Ice is a navigation hazard, so food & trade is lower than for a ...
by Hafting
Wed Jul 02, 2025 3:53 pm
Forum: Contribution
Topic: Bugs with custom road types
Replies: 2
Views: 3257

Re: Bugs with custom road types

Negative extra outputs are just not intended in the game, contrary to some negative effects. So everything is not guaranteed to work with them. About outputs display on map, they are by just sprites, by default with with digits from 0 to 9, and can't show anything else, wether -1 or +50. I had hope...
by Hafting
Tue Jul 01, 2025 12:03 pm
Forum: Contribution
Topic: Bugs with custom road types
Replies: 2
Views: 3257

Bugs with custom road types

I am implementing "pack ice" as an extra "road" type for sea terrain. In doing this, I have come across some bugs. I use a "road extra" so I won't need another terrain type, and with a hex tileset I need only 7 sprites. They combine to form a great variety of icy scenes...
by Hafting
Mon Jun 30, 2025 4:07 pm
Forum: Wishlist
Topic: Big and small rivers
Replies: 8
Views: 33088

Re: Big and small rivers

Thanks for all tips. Big rivers works in my games. Not all the planned features, but they are visibly bigger, gives more trade, and allow ships on land tiles. From a test game, note the destroyer on a big river: https://github.com/Hafting/tergen/raw/main/img/destroyer_river.png Ruleset & tileset...
by Hafting
Wed Jun 18, 2025 1:53 pm
Forum: Rulesets and modpacks
Topic: new rulesets offerred
Replies: 24
Views: 67275

Re: new rulesets offerred

The dino2 ruleset for freeciv 3.1.x failed to load, due to what looks like a typo. In units_oversize.spec this line exists: gfx="dino/units_oversize" It fails, because there is no directory named "dino". This change fixes it: gfx="dino2/units_oversize" This works, as th...
by Hafting
Fri Apr 18, 2025 8:01 am
Forum: Wishlist
Topic: Big and small rivers
Replies: 8
Views: 33088

Re: Big and small rivers

Very interesting. So, it is possible to have the two kinds of river, just by making a sufficiently sophisticated ruleset+tileset? No need to patch the freeciv c code? I already have a terrain generator that can easily make small and big rivers; It simulates waterflow, so all I need for river sizes i...
by Hafting
Fri Apr 11, 2025 10:37 am
Forum: Wishlist
Topic: Big and small rivers
Replies: 8
Views: 33088

Big and small rivers

Currently, there is only one type of river in freeciv. I think two sizes makes for more interesting terrains: Small river (same as the current river) Useful for irrigation Only small boats, like triremes Bridge building tech needed to build a road across the river tile All land units cross the tile ...
by Hafting
Sat Mar 15, 2025 7:45 pm
Forum: Wishlist
Topic: More terrain types
Replies: 13
Views: 130707

Re: More terrain types

I upgraded my extended terrain types so they work with freeciv 3.1.4. Extended terrain tiles and a ruleset (civ2civ3) using them is available from: https://github.com/Hafting/freecivstuff The freeciv terrain generators will use the features (extra hill types and volcanoes) when the toonhex+ graphics...
by Hafting
Mon Oct 23, 2023 9:32 pm
Forum: Wishlist
Topic: More terrain types
Replies: 13
Views: 130707

Re: More terrain types

Made some volcanoes. I don't know a way to make them erupt. They are high reward in that they provide lots of production - volcanoes bring unusual stuff like sulphur to the surface. And they are a bit difficult in that they don't allow roads.
Image
by Hafting
Mon Oct 16, 2023 8:36 pm
Forum: Wishlist
Topic: More terrain types
Replies: 13
Views: 130707

Re: More terrain types

Making new terrain turned out to be easier than I thought. Well, as long as I don't need to be a graphics artist. (New hilltypes is simply the hold hill, but with the color modified to match the base tile.) hilltypes.png Here are some deserts with desert hills in them, as well as tundra hills and sn...