Search found 17 matches
- Sat Jul 05, 2025 10:18 am
- Forum: Contribution
- Topic: Possible bug, no movecost at sea?
- Replies: 1
- Views: 5984
Possible bug, no movecost at sea?
I make new terrain types. Right now, sea and lakes with ice floating on top. After some problems, I was adviced to implement this as new terrain types so the move cost would work. So I made a new terrain type, "icy lake". Ice is a navigation hazard, so food & trade is lower than for a ...
- Wed Jul 02, 2025 3:53 pm
- Forum: Contribution
- Topic: Bugs with custom road types
- Replies: 2
- Views: 3257
Re: Bugs with custom road types
Negative extra outputs are just not intended in the game, contrary to some negative effects. So everything is not guaranteed to work with them. About outputs display on map, they are by just sprites, by default with with digits from 0 to 9, and can't show anything else, wether -1 or +50. I had hope...
- Tue Jul 01, 2025 12:03 pm
- Forum: Contribution
- Topic: Bugs with custom road types
- Replies: 2
- Views: 3257
Bugs with custom road types
I am implementing "pack ice" as an extra "road" type for sea terrain. In doing this, I have come across some bugs. I use a "road extra" so I won't need another terrain type, and with a hex tileset I need only 7 sprites. They combine to form a great variety of icy scenes...
- Mon Jun 30, 2025 4:07 pm
- Forum: Wishlist
- Topic: Big and small rivers
- Replies: 8
- Views: 33088
Re: Big and small rivers
Thanks for all tips. Big rivers works in my games. Not all the planned features, but they are visibly bigger, gives more trade, and allow ships on land tiles. From a test game, note the destroyer on a big river: https://github.com/Hafting/tergen/raw/main/img/destroyer_river.png Ruleset & tileset...
- Wed Jun 18, 2025 1:53 pm
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 24
- Views: 67275
Re: new rulesets offerred
The dino2 ruleset for freeciv 3.1.x failed to load, due to what looks like a typo. In units_oversize.spec this line exists: gfx="dino/units_oversize" It fails, because there is no directory named "dino". This change fixes it: gfx="dino2/units_oversize" This works, as th...
- Fri Apr 18, 2025 8:01 am
- Forum: Wishlist
- Topic: Big and small rivers
- Replies: 8
- Views: 33088
Re: Big and small rivers
Very interesting. So, it is possible to have the two kinds of river, just by making a sufficiently sophisticated ruleset+tileset? No need to patch the freeciv c code? I already have a terrain generator that can easily make small and big rivers; It simulates waterflow, so all I need for river sizes i...
- Fri Apr 11, 2025 10:37 am
- Forum: Wishlist
- Topic: Big and small rivers
- Replies: 8
- Views: 33088
Big and small rivers
Currently, there is only one type of river in freeciv. I think two sizes makes for more interesting terrains: Small river (same as the current river) Useful for irrigation Only small boats, like triremes Bridge building tech needed to build a road across the river tile All land units cross the tile ...
- Sat Mar 15, 2025 7:45 pm
- Forum: Wishlist
- Topic: More terrain types
- Replies: 13
- Views: 130707
Re: More terrain types
I upgraded my extended terrain types so they work with freeciv 3.1.4. Extended terrain tiles and a ruleset (civ2civ3) using them is available from: https://github.com/Hafting/freecivstuff The freeciv terrain generators will use the features (extra hill types and volcanoes) when the toonhex+ graphics...
- Mon Oct 23, 2023 9:32 pm
- Forum: Wishlist
- Topic: More terrain types
- Replies: 13
- Views: 130707
Re: More terrain types
Made some volcanoes. I don't know a way to make them erupt. They are high reward in that they provide lots of production - volcanoes bring unusual stuff like sulphur to the surface. And they are a bit difficult in that they don't allow roads.


- Mon Oct 16, 2023 8:36 pm
- Forum: Wishlist
- Topic: More terrain types
- Replies: 13
- Views: 130707
Re: More terrain types
Making new terrain turned out to be easier than I thought. Well, as long as I don't need to be a graphics artist. (New hilltypes is simply the hold hill, but with the color modified to match the base tile.) hilltypes.png Here are some deserts with desert hills in them, as well as tundra hills and sn...