Search found 209 matches

by Dino the Dinosore
Tue Dec 02, 2025 11:50 pm
Forum: Gameplay
Topic: AI bug? or exploit?
Replies: 0
Views: 732

AI bug? or exploit?

So I was doing play-testing of some custom ruleset features I'm working on, adding to the civ2civ3 ruleset. I noticed, what seemed weird to me, that the AI got the Great Wall wonder very quickly, in what I thought was suspiciously few turns between when I saw the message "Aztecs have started bu...
by Dino the Dinosore
Tue Nov 18, 2025 9:56 pm
Forum: Tech support
Topic: Is there a way to prevent AI from sending excessive trade requests in Freeciv 3.2?
Replies: 1
Views: 1275

Re: Is there a way to prevent AI from sending excessive trade requests in Freeciv 3.2?

I have never gotten a trade request from an AI player, didn't know it was possible. I always play on AI skill level "Hard" - maybe you're on an easier level and that makes the difference.
by Dino the Dinosore
Sun Nov 09, 2025 3:57 am
Forum: Rulesets and modpacks
Topic: Optimizing AI in Freeciv: Tips and Strategies to Improve Your Machine Performance
Replies: 1
Views: 5253

Re: Optimizing AI in Freeciv: Tips and Strategies to Improve Your Machine Performance

Do you have C coding skills? My understanding is that the reason the AI is sub-optimal is because its source code needs improving. I have been learning how to contribute patches and hope to eventually get to the point of tackling some of the AI code. My own opinion is that I wish more work would be ...
by Dino the Dinosore
Sun Sep 28, 2025 8:55 pm
Forum: Rulesets and modpacks
Topic: new rulesets offerred
Replies: 29
Views: 134007

Re: new rulesets offerred

I thought of using lua to add Krakens and immediately thought that couldn't possibly work, but after reading your comment it occurred to me - what if I add them as Pirates instead of Animals? So I tried that and it doesn't work because at turn 1 (when you would use lua to add the Krakens), the Pirat...
by Dino the Dinosore
Sun Sep 28, 2025 8:30 pm
Forum: Tech support
Topic: How to Fix Map Rendering Glitches in Freeciv 3.3 on High-Resolution Monitors?
Replies: 2
Views: 6621

Re: How to Fix Map Rendering Glitches in Freeciv 3.3 on High-Resolution Monitors?

I was seeing some similar issues in 3.1.5 using the qt client when the zoom level was changed. 3.2.0 has been looking OK.
by Dino the Dinosore
Mon Sep 08, 2025 7:12 pm
Forum: Rulesets and modpacks
Topic: new rulesets offerred
Replies: 29
Views: 134007

Re: new rulesets offerred

Turns out the Storms were not working, so I had to re-do things, and updated my dropbox with corrected versions. The problem is that a terrain can have only one animal and the storm unit is implemented as an animal. So I had to deep-six the Krakens. Hopefully some day there will be an enhancement th...
by Dino the Dinosore
Tue Aug 05, 2025 12:14 am
Forum: Art and tilesets
Topic: Rate my work
Replies: 13
Views: 61348

Re: Rate my work

Following up on the Medic & Mechanic - I showed those images to my wife and she said she could do better, so I said go for it. These are free and clear GPL license compliant. If you want to use them, use something like these lines in your units.spec file - 4, 4, "u.medic" ; Dee 4, 5, &...
by Dino the Dinosore
Tue Aug 05, 2025 12:01 am
Forum: Rulesets and modpacks
Topic: new rulesets offerred
Replies: 29
Views: 134007

Re: new rulesets offerred

New revised and improved versions for freeciv 3.2.0 - added the storm unit to both rulesets. Added new units Medic and Mechanic to dino2 ruleset - dino2Screenshot.png Attached the README.dino and README.dino2 files. Available from my dropbox - https://www.dropbox.com/scl/fo/6xyhh9qntzfa3n815nouo/AN5...
by Dino the Dinosore
Fri Jul 25, 2025 4:01 am
Forum: Single player
Topic: Spaceship launch
Replies: 9
Views: 47632

Re: Spaceship launch

Wow John, that's an awesome writeup. Could you add it to the wiki?
http://www.freeciv.org/wiki
by Dino the Dinosore
Thu Jul 03, 2025 11:54 pm
Forum: Wishlist
Topic: Let's talk about excess point overflows.
Replies: 9
Views: 129749

Re: Let's talk about excess point overflows.

there is a patch for it in Freeciv21.
Could you post that patch here? I'd like to see if I can incorporate it into the Freeciv code.