Search found 246 matches

by Dino the Dinosore
Tue Oct 20, 2026 1:04 am
Forum: Polls
Topic: How do you get your Freeciv binary programs?
Replies: 4
Views: 1071

Re: How do you get your Freeciv binary programs?

I also could not figure out how to vote in the poll. I build my own.
by Dino the Dinosore
Tue Oct 20, 2026 1:03 am
Forum: Test Builds
Topic: MacOS build 3.2.6
Replies: 22
Views: 3142

Re: MacOS build 3.2.6

app 3.2.6 crashed probably because not ready for Apple CPUs.
Not surprised, my builds are on Intel Mac, for Intel Macs.
by Dino the Dinosore
Mon Oct 19, 2026 1:05 am
Forum: Test Builds
Topic: MacOS build 3.2.6
Replies: 22
Views: 3142

Re: MacOS build 3.2.6

It possible to include that but I have no possibility to test it.
I can test it. Likely need the export MACOSX_DEPLOYMENT_TARGET=11.0 since I'm running MacOS 11.7
by Dino the Dinosore
Sat Oct 17, 2026 7:44 pm
Forum: Test Builds
Topic: MacOS build 3.2.6
Replies: 22
Views: 3142

Re: MacOS build 3.2.6

I'm running an old Intel Mac mini. That Intel vs Silicon problem looks like a tough one. My cursory investigation turned up this - To build a macOS app that runs on both Intel and Apple silicon, create a universal binary in Xcode by including both the x86_64 and arm64 architectures in your app's exe...
by Dino the Dinosore
Sat Oct 17, 2026 2:31 am
Forum: Test Builds
Topic: MacOS build 3.2.6
Replies: 22
Views: 3142

Re: MacOS build 3.2.6

I tried this on my Mac and it didn't work, double-clicking the app icon does nothing. I did the gatekeeper thing OK. When I cd to the bin folder inside the Contents and run ./freeciv-gtk4 from there I get error msg - zsh: bad CPU type in executable: ./freeciv-gtk4 I'm running MacOS 11.7, and what I ...
by Dino the Dinosore
Mon Sep 21, 2026 3:39 am
Forum: General discussion
Topic: Make your favorite LLM to play Freeciv
Replies: 2
Views: 4421

Re: Make your favorite LLM to play Freeciv

This looks cool - couple of questions.

Do the LLM's play better than the built-in freeciv AI?

Could you make it so the LLM (or multiple instances of them) can play against a human?
by Dino the Dinosore
Sun Jul 26, 2026 2:31 am
Forum: Rulesets and modpacks
Topic: Using improvements to make other improvements obsolete
Replies: 11
Views: 75523

Re: Using improvements to make other improvements obsolete

You can make buildings obsolete_by other buildings, but that appears to only actually get checked and the obsolete building sold off when you learn a new tech. I opened an issue for this - https://redmine.freeciv.org/issues/2087 Also opened an issue for the bug mentioned earlier about the F6 tech t...
by Dino the Dinosore
Mon Jul 13, 2026 1:52 am
Forum: Rulesets and modpacks
Topic: Disasters and AI
Replies: 3
Views: 6523

Re: Disasters and AI

Similar to what John said, here's what I use for everything I add to my custom rulesets (because the AI's are dumb enough already) reqs={"type","name","range","present" ... <whatever> ... "AI","Restricted","Player",FALSE "AI&...
by Dino the Dinosore
Thu Jul 09, 2026 3:13 am
Forum: Tech support
Topic: Possible forum bug
Replies: 5
Views: 47847

Re: Possible forum bug

I also noticed this problem, also affecting the bug tracking system (which I think is also on the same host). Seems to be better now. :D
by Dino the Dinosore
Thu Jul 09, 2026 3:05 am
Forum: Rulesets and modpacks
Topic: Is it possible to make a civ 4 ruleset?
Replies: 2
Views: 85178

Re: Is it possible to make a civ 4 ruleset?

Making an improvement is easy, just have to program the improvement to increase commerce depending on how many turns it has been in the game. The Counter types in game.ruleset can help with this. It's not well documented and there's no examples in the supplied rulesets. Also requires having somethi...