Search found 229 matches
- Sat May 30, 2026 2:32 am
- Forum: General discussion
- Topic: Demographics report, population ranking question
- Replies: 1
- Views: 2565
Demographics report, population ranking question
I have 1 city size 6, and the Japanese (who have shared vision with me) have 4 cities sized 3,2,1,1 (total 7). When I do the demographics report it shows me as #1 in population, which seems wrong. Digging into the code, it's because of this code in common/city.c /************************************...
- Fri May 29, 2026 1:49 am
- Forum: General discussion
- Topic: Is FreeCIV worth playing if I already have all the official CIV games?
- Replies: 6
- Views: 105850
Re: Is FreeCIV worth playing if I already have all the official CIV games?
It's been so long that I don't remember the details. Most likely I was baby duck imprinted with Civ2 and didn't like that Civ4 was so different. That imprinting also explains why I like FreeCiv - it's a better version of Civ2.
- Tue May 26, 2026 3:00 am
- Forum: General discussion
- Topic: Is FreeCIV worth playing if I already have all the official CIV games?
- Replies: 6
- Views: 105850
Re: Is FreeCIV worth playing if I already have all the official CIV games?
Communities are good. Back in the glory days of Civ2 there was a great thriving community on the old Apolyton forum - that's where I first got into doing the 1-city challenge. In addition to the Longturn community that Corbeau mentioned there is a (maybe smaller) community here on this forum. I love...
- Sun May 17, 2026 9:43 pm
- Forum: Rulesets and modpacks
- Topic: More (probably) silly questions
- Replies: 23
- Views: 34705
Re: More (probably) silly questions
I investigated some more about changing the ui name for actions, and yes there are bugs, but I don't think they can be fixed. The help in supplied actions.ruleset files says - What each action should be called when showing them to the player. Using the "pillage" -> "raze" example...
- Thu May 14, 2026 3:59 am
- Forum: Rulesets and modpacks
- Topic: More (probably) silly questions
- Replies: 23
- Views: 34705
Re: More (probably) silly questions
Oops, that code example is for version 3.3, the version for 3.2 is
I think the fact that it only partially works could be a bug.
Code: Select all
ui_name_pillage = "Raze%s"- Thu May 14, 2026 3:17 am
- Forum: Rulesets and modpacks
- Topic: More (probably) silly questions
- Replies: 23
- Views: 34705
Re: More (probably) silly questions
I thought adding this in actions.ruleset would do it, but it doesn't replace every occurrence of the term "Pillage".- Is there any way to replace the term "pillage" with "raze"?
Code: Select all
[action_pillage]
action="Pillage"
ui_name=_("Raze%s")
- Fri May 01, 2026 2:43 am
- Forum: Gameplay
- Topic: Is Spawning Intentional or Map-Driven?
- Replies: 2
- Views: 19175
- Fri May 01, 2026 2:42 am
- Forum: Gameplay
- Topic: How does land barbarians work?
- Replies: 3
- Views: 27051
Re: How does land barbarians work?
The code that controls barbarian spawning is in the routine try_summon_barbarians() in file server/barbarian.c - it does both land and sea barbarians. The code comments say - The barbarians are summoned at a randomly chosen place if: 1. It's not closer than MIN_UNREST_DIST and not further than MAX_U...
- Fri May 01, 2026 2:15 am
- Forum: Gameplay
- Topic: Game strategies: peaceful vs. aggressive and getting (un)lucky with your neighbours
- Replies: 7
- Views: 122231
Re: Game strategies: peaceful vs. aggressive and getting (un)lucky with your neighbours
I like having that initial ambiguity of not knowing whether to go peaceful or aggressive - it makes the early game more interesting. One way to improve the initial scouting and info gathering is to have more Explorers as start units - the default ruleset gives one but you'd better not lose it to a b...
- Fri May 01, 2026 2:05 am
- Forum: Contribution
- Topic: What Features Should Be Prioritized in Freeciv Next Release?
- Replies: 1
- Views: 8852
Re: What Features Should Be Prioritized in Freeciv Next Release?
Since I play single-player I would like to see improvements in the AI.