Search found 246 matches
- Tue Oct 20, 2026 1:04 am
- Forum: Polls
- Topic: How do you get your Freeciv binary programs?
- Replies: 4
- Views: 1071
Re: How do you get your Freeciv binary programs?
I also could not figure out how to vote in the poll. I build my own.
- Tue Oct 20, 2026 1:03 am
- Forum: Test Builds
- Topic: MacOS build 3.2.6
- Replies: 22
- Views: 3142
Re: MacOS build 3.2.6
Not surprised, my builds are on Intel Mac, for Intel Macs.app 3.2.6 crashed probably because not ready for Apple CPUs.
- Mon Oct 19, 2026 1:05 am
- Forum: Test Builds
- Topic: MacOS build 3.2.6
- Replies: 22
- Views: 3142
Re: MacOS build 3.2.6
I can test it. Likely need the export MACOSX_DEPLOYMENT_TARGET=11.0 since I'm running MacOS 11.7It possible to include that but I have no possibility to test it.
- Sat Oct 17, 2026 7:44 pm
- Forum: Test Builds
- Topic: MacOS build 3.2.6
- Replies: 22
- Views: 3142
Re: MacOS build 3.2.6
I'm running an old Intel Mac mini. That Intel vs Silicon problem looks like a tough one. My cursory investigation turned up this - To build a macOS app that runs on both Intel and Apple silicon, create a universal binary in Xcode by including both the x86_64 and arm64 architectures in your app's exe...
- Sat Oct 17, 2026 2:31 am
- Forum: Test Builds
- Topic: MacOS build 3.2.6
- Replies: 22
- Views: 3142
Re: MacOS build 3.2.6
I tried this on my Mac and it didn't work, double-clicking the app icon does nothing. I did the gatekeeper thing OK. When I cd to the bin folder inside the Contents and run ./freeciv-gtk4 from there I get error msg - zsh: bad CPU type in executable: ./freeciv-gtk4 I'm running MacOS 11.7, and what I ...
- Mon Sep 21, 2026 3:39 am
- Forum: General discussion
- Topic: Make your favorite LLM to play Freeciv
- Replies: 2
- Views: 4421
Re: Make your favorite LLM to play Freeciv
This looks cool - couple of questions.
Do the LLM's play better than the built-in freeciv AI?
Could you make it so the LLM (or multiple instances of them) can play against a human?
Do the LLM's play better than the built-in freeciv AI?
Could you make it so the LLM (or multiple instances of them) can play against a human?
- Sun Jul 26, 2026 2:31 am
- Forum: Rulesets and modpacks
- Topic: Using improvements to make other improvements obsolete
- Replies: 11
- Views: 75523
Re: Using improvements to make other improvements obsolete
You can make buildings obsolete_by other buildings, but that appears to only actually get checked and the obsolete building sold off when you learn a new tech. I opened an issue for this - https://redmine.freeciv.org/issues/2087 Also opened an issue for the bug mentioned earlier about the F6 tech t...
- Mon Jul 13, 2026 1:52 am
- Forum: Rulesets and modpacks
- Topic: Disasters and AI
- Replies: 3
- Views: 6523
Re: Disasters and AI
Similar to what John said, here's what I use for everything I add to my custom rulesets (because the AI's are dumb enough already) reqs={"type","name","range","present" ... <whatever> ... "AI","Restricted","Player",FALSE "AI&...
- Thu Jul 09, 2026 3:13 am
- Forum: Tech support
- Topic: Possible forum bug
- Replies: 5
- Views: 47847
Re: Possible forum bug
I also noticed this problem, also affecting the bug tracking system (which I think is also on the same host). Seems to be better now. 
- Thu Jul 09, 2026 3:05 am
- Forum: Rulesets and modpacks
- Topic: Is it possible to make a civ 4 ruleset?
- Replies: 2
- Views: 85178
Re: Is it possible to make a civ 4 ruleset?
Making an improvement is easy, just have to program the improvement to increase commerce depending on how many turns it has been in the game. The Counter types in game.ruleset can help with this. It's not well documented and there's no examples in the supplied rulesets. Also requires having somethi...