Search found 204 matches
- Mon Sep 08, 2025 7:12 pm
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 27
- Views: 87819
Re: new rulesets offerred
Turns out the Storms were not working, so I had to re-do things, and updated my dropbox with corrected versions. The problem is that a terrain can have only one animal and the storm unit is implemented as an animal. So I had to deep-six the Krakens. Hopefully some day there will be an enhancement th...
- Tue Aug 05, 2025 12:14 am
- Forum: Art and tilesets
- Topic: Rate my work
- Replies: 13
- Views: 40526
Re: Rate my work
Following up on the Medic & Mechanic - I showed those images to my wife and she said she could do better, so I said go for it. These are free and clear GPL license compliant. If you want to use them, use something like these lines in your units.spec file - 4, 4, "u.medic" ; Dee 4, 5, &...
- Tue Aug 05, 2025 12:01 am
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 27
- Views: 87819
Re: new rulesets offerred
New revised and improved versions for freeciv 3.2.0 - added the storm unit to both rulesets. Added new units Medic and Mechanic to dino2 ruleset - dino2Screenshot.png Attached the README.dino and README.dino2 files. Available from my dropbox - https://www.dropbox.com/scl/fo/6xyhh9qntzfa3n815nouo/AN5...
- Fri Jul 25, 2025 4:01 am
- Forum: Single player
- Topic: Spaceship launch
- Replies: 9
- Views: 34367
Re: Spaceship launch
Wow John, that's an awesome writeup. Could you add it to the wiki?
http://www.freeciv.org/wiki
http://www.freeciv.org/wiki
- Thu Jul 03, 2025 11:54 pm
- Forum: Wishlist
- Topic: Let's talk about excess point overflows.
- Replies: 9
- Views: 62164
Re: Let's talk about excess point overflows.
Could you post that patch here? I'd like to see if I can incorporate it into the Freeciv code.there is a patch for it in Freeciv21.
- Tue Jul 01, 2025 2:26 am
- Forum: Rulesets and modpacks
- Topic: New Trade Ruleset for more comprehensive trading system
- Replies: 9
- Views: 20420
Re: New Trade Ruleset for more comprehensive trading system
Spent some time trying to get this to work with regular freeciv but the differences are too great. Some comments after looking at the files - In units.ruleset, the help text for Caravan still talks about building a wonder but the unit doesn't have the "HelpWonder" flag. In game.ruleset, - ...
- Sun Jun 22, 2025 3:43 am
- Forum: Rulesets and modpacks
- Topic: New Trade Ruleset for more comprehensive trading system
- Replies: 9
- Views: 20420
Re: New Trade Ruleset for more comprehensive trading system
I missed the Freeciv21 bit, yes I'm using regular freeciv.
- Sun Jun 22, 2025 12:08 am
- Forum: Rulesets and modpacks
- Topic: New Trade Ruleset for more comprehensive trading system
- Replies: 9
- Views: 20420
Re: New Trade Ruleset for more comprehensive trading system
This looks cool and I will likely have more comments after I look at it deeper. I also implemented a fully fleshed out system of trade goods in my dino2 ruleset, and want to compare the implementation details. I was not able to actually try it in a game, got error messages - Could not find included ...
- Thu Jun 19, 2025 7:07 pm
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 27
- Views: 87819
Re: new rulesets offerred
Thanks for catching that, I've updated the dropbox. It worked on my computer because I have both installed (duh) and so it found something in "dino/units_oversize". Next I want to start working on updated versions for the forthcoming freeciv 3.2.0 release. Maybe incorporate the new "s...
- Wed Jun 18, 2025 4:29 am
- Forum: General discussion
- Topic: One City Challenge
- Replies: 6
- Views: 32958
Re: One City Challenge
I reported earlier that barbarians were not such a big problem for me, I think I was using the default settings but maybe I was wrong. Maybe the size of the world makes a difference too, larger worlds mean less chance to encounter them. Re. trading techs - it helps a lot to make an alliance with som...