Search found 219 matches
- Thu Feb 05, 2026 12:50 am
- Forum: Single player
- Topic: Useless bombers?
- Replies: 16
- Views: 48580
Re: Useless bombers?
Which ruleset are you using? In the default civ2civ3 ruleset, there's lines in actions.ruleset - attack_blocked_by = "Collect Ransom", "Capture Units", "Bombard", "Explode Nuclear", "Nuke City", "Nuke Units" which prevent a unit from attack...
- Sat Jan 31, 2026 12:35 am
- Forum: Rulesets and modpacks
- Topic: brewery
- Replies: 2
- Views: 4816
Re: brewery
Thanks, that was it. Had a hard time finding it because the granularity ruleset is in ../data/ but doesn't get installed by meson. Which is correct because granularity isn't meant for prime time. Which means adding the .png image to granularity isn't worthwhile, that would mean adding "b.brewer...
- Fri Jan 30, 2026 3:15 am
- Forum: Rulesets and modpacks
- Topic: brewery
- Replies: 2
- Views: 4816
brewery
My list of ideas to experiment with in ruleset hacking has "brewery", but I'm pretty sure I got that idea from someone else. Now I can't track down the source - who was it? What I'm going to try (finally Chemistry gets something of its own) - [building_brewery] name=_("Brewery") ...
- Tue Jan 06, 2026 2:07 am
- Forum: Help wanted
- Topic: What is TexAI? How do I play with it?
- Replies: 12
- Views: 79491
Re: What is TexAI? How do I play with it?
My ideas for AI improvements: - Watching AI's that I have an embassy with I often see them running a very high tax rate and having a huge amount of gold. Which is good for me if I can sell them tech, but having lots of gold and not using it is a waste. Would be better to keep tax as low as possible ...
- Thu Jan 01, 2026 12:50 am
- Forum: Help wanted
- Topic: What is TexAI? How do I play with it?
- Replies: 12
- Views: 79491
Re: What is TexAI? How do I play with it?
I've never run an autogame - how do you do that? Or is there anything on the wiki that explains it?
This functionality would be quite useful if I ever get up the nerve to try and improve the ai code.
This functionality would be quite useful if I ever get up the nerve to try and improve the ai code.
- Thu Jan 01, 2026 12:44 am
- Forum: Single player
- Topic: Can barely change or transform terrain any longer
- Replies: 7
- Views: 17911
Re: Can barely change or transform terrain any longer
It used to be Explosives that allowed transforming terrain. To restore that behavior, don't delete that line - instead replace "Fusion Power" with "Explosives".
- Wed Dec 31, 2025 4:11 am
- Forum: Help wanted
- Topic: What is TexAI? How do I play with it?
- Replies: 12
- Views: 79491
Re: What is TexAI? How do I play with it?
Now I'd like to see 2 aitypes compete to see which is better. Is it possible to set up a game similar to my example server script, with no human player and run it and see the end game screen?
- Mon Dec 29, 2025 1:21 am
- Forum: Help wanted
- Topic: What is TexAI? How do I play with it?
- Replies: 12
- Views: 79491
Re: What is TexAI? How do I play with it?
Is it possible to set some players to one aitype and others to a different one? This script of server commands seems to do that -
The "set aitype tex" seems to reset the difficulty level back to the default "easy".hard
set aifill 5
set aitype tex
hard
set aifill 9
- Sat Dec 20, 2025 4:32 am
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 30
- Views: 183342
Re: new rulesets offerred
Thank you to leo.priori and his civ2civ3_connections ruleset - I tried his idea of implementing storms as a spontaneous nuisance extra instead of as a unit, and I like it. It allows having both real kraken units and storms. I also wanted to do something with the new volcano graphics and tried implem...
- Wed Dec 17, 2025 9:17 pm
- Forum: Announcements
- Topic: Stable release 3.1.6
- Replies: 4
- Views: 19609
Re: Stable release 3.1.6
Is this the last of the 3.1 line? 3.2.1 has been out for awhile.