Search found 219 matches

by Dino the Dinosore
Thu Feb 05, 2026 12:50 am
Forum: Single player
Topic: Useless bombers?
Replies: 16
Views: 48580

Re: Useless bombers?

Which ruleset are you using? In the default civ2civ3 ruleset, there's lines in actions.ruleset - attack_blocked_by = "Collect Ransom", "Capture Units", "Bombard", "Explode Nuclear", "Nuke City", "Nuke Units" which prevent a unit from attack...
by Dino the Dinosore
Sat Jan 31, 2026 12:35 am
Forum: Rulesets and modpacks
Topic: brewery
Replies: 2
Views: 4816

Re: brewery

Thanks, that was it. Had a hard time finding it because the granularity ruleset is in ../data/ but doesn't get installed by meson. Which is correct because granularity isn't meant for prime time. Which means adding the .png image to granularity isn't worthwhile, that would mean adding "b.brewer...
by Dino the Dinosore
Fri Jan 30, 2026 3:15 am
Forum: Rulesets and modpacks
Topic: brewery
Replies: 2
Views: 4816

brewery

My list of ideas to experiment with in ruleset hacking has "brewery", but I'm pretty sure I got that idea from someone else. Now I can't track down the source - who was it? What I'm going to try (finally Chemistry gets something of its own) - [building_brewery] name=_("Brewery") ...
by Dino the Dinosore
Tue Jan 06, 2026 2:07 am
Forum: Help wanted
Topic: What is TexAI? How do I play with it?
Replies: 12
Views: 79491

Re: What is TexAI? How do I play with it?

My ideas for AI improvements: - Watching AI's that I have an embassy with I often see them running a very high tax rate and having a huge amount of gold. Which is good for me if I can sell them tech, but having lots of gold and not using it is a waste. Would be better to keep tax as low as possible ...
by Dino the Dinosore
Thu Jan 01, 2026 12:50 am
Forum: Help wanted
Topic: What is TexAI? How do I play with it?
Replies: 12
Views: 79491

Re: What is TexAI? How do I play with it?

I've never run an autogame - how do you do that? Or is there anything on the wiki that explains it?

This functionality would be quite useful if I ever get up the nerve to try and improve the ai code.
by Dino the Dinosore
Thu Jan 01, 2026 12:44 am
Forum: Single player
Topic: Can barely change or transform terrain any longer
Replies: 7
Views: 17911

Re: Can barely change or transform terrain any longer

It used to be Explosives that allowed transforming terrain. To restore that behavior, don't delete that line - instead replace "Fusion Power" with "Explosives".
by Dino the Dinosore
Wed Dec 31, 2025 4:11 am
Forum: Help wanted
Topic: What is TexAI? How do I play with it?
Replies: 12
Views: 79491

Re: What is TexAI? How do I play with it?

Now I'd like to see 2 aitypes compete to see which is better. Is it possible to set up a game similar to my example server script, with no human player and run it and see the end game screen?
by Dino the Dinosore
Mon Dec 29, 2025 1:21 am
Forum: Help wanted
Topic: What is TexAI? How do I play with it?
Replies: 12
Views: 79491

Re: What is TexAI? How do I play with it?

Is it possible to set some players to one aitype and others to a different one? This script of server commands seems to do that -
hard
set aifill 5
set aitype tex
hard
set aifill 9
The "set aitype tex" seems to reset the difficulty level back to the default "easy".
by Dino the Dinosore
Sat Dec 20, 2025 4:32 am
Forum: Rulesets and modpacks
Topic: new rulesets offerred
Replies: 30
Views: 183342

Re: new rulesets offerred

Thank you to leo.priori and his civ2civ3_connections ruleset - I tried his idea of implementing storms as a spontaneous nuisance extra instead of as a unit, and I like it. It allows having both real kraken units and storms. I also wanted to do something with the new volcano graphics and tried implem...
by Dino the Dinosore
Wed Dec 17, 2025 9:17 pm
Forum: Announcements
Topic: Stable release 3.1.6
Replies: 4
Views: 19609

Re: Stable release 3.1.6

Is this the last of the 3.1 line? 3.2.1 has been out for awhile.