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Freeciv 'Cause civilization should be free!
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Carstairs Guest
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Posted: Tue Feb 10, 2009 4:21 am Post subject: Additions to Cities report |
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1) I would like to be able to add worklists to cities production in the cities report using the production menu. I realize you can kinda do this anyway by just adding each construction to the end of the list, but when you have a large amount of items to add its easy (for me anyway) to forget what you've already added. This might seem a little pointless but it would be nice to be able to add a worklist to several cities with just a couple of clicks, rather than going through each city and adding it manually.
2) Add a new option to the production menu to add constructions next to last in the build list So the production popup would have the options Change, Add First, Add Next, Add Next to Last and Add Last. Instead of Change, Add First, Add Next and Add Last. So if i had a city which had a build list of library, marketplace and coinage, but i wanted to add a barracks before coinage, i could use the menu and end up with a build list of library, marketplace, barracks and coinage. This also might seem a bit pointless (with a pointless example), but I always like having coinage at the end of each of my cities production to stop them building something unnecessary, and if my research discovers something interesting, I would need to change each city manually which just laborious.
3) This one would probably be a bit more complicated, but I would dearly love the ability to group cities. While the select menu in the report is wonderful, it isn't always effective. For example, if i had a large island and I wanted to have half my cities producing nukes while the other half producing engineers, or a group of island cities producing battleships, or nearer the start of the game when i have two thirds of my cities producing caravans when the rest are building phalanx or pikemen, just so i wouldn't have to remember which city is doing what. This wouldn't have to be anything particularly fancy, perhaps just a sortable cell in the table, but anything which helps with this would be fantastic.
Also I would just like to add that you developers have done an fantastic job on this. I hate playing any other turn based strategy game now, as whatever I play now always feels like a remarkably inferior experience. In fact, I don't even know why people bother trying to create new ones, they should give up and come here and make mods for this instead. Now if only someone could hack this into a colonization game, i think i would be in heaven  |
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Granap
Joined: 12 Feb 2008 Posts: 57
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Posted: Tue Feb 10, 2009 6:29 am Post subject: |
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1) Isn't this possible already? For SDL at least, there's an "add worklist" where you can create several queues and upload them as necessary. For example, I have a "initial city default" as well as "new city default" worklist. One click on the appropriate worklist and bam, 10 structures queued.
2) This is also possible, for SDL at least. right and left click with a mouse moves the item on a list up or down the worklist. In your example
library
marketplace
coinage
you can cleft click on barracks and it becomes
library
marketplace
coinage
barracks
then left click on the barracks on the list and it becomes
library
marketplace
barracks
coinage |
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HanduMan

Joined: 27 Jan 2008 Posts: 343 Location: Finland
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Posted: Tue Feb 10, 2009 6:50 am Post subject: Re: Additions to Cities report |
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| Carstairs wrote: | | in the cities report |
The cities report in GTK client has a lot of functionality that is missing in SDL. Carstair was referring to this, not the single city dialog. |
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Carstairs Guest
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Posted: Tue Feb 10, 2009 8:17 am Post subject: Re: Additions to Cities report |
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| HanduMan wrote: | | The cities report in GTK client has a lot of functionality that is missing in SDL. Carstair was referring to this, not the single city dialog. |
Ah yes, probably should have made that bit clear :p. I think I've only tried the sdl client a couple of times so completely forgot about it. |
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book
Joined: 05 Jul 2006 Posts: 761
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Posted: Tue Feb 10, 2009 9:57 am Post subject: Re: Additions to Cities report |
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| Carstairs wrote: | | 1) I would like to be able to add worklists to cities production in the cities report using the production menu. I realize you can kinda do this anyway by just adding each construction to the end of the list, but when you have a large amount of items to add its easy (for me anyway) to forget what you've already added. This might seem a little pointless but it would be nice to be able to add a worklist to several cities with just a couple of clicks, rather than going through each city and adding it manually. |
I will already add a "Clear Worklist" menu item in the "Production"
menu in the city report, so your suggestion will be easy to add too.
I could make two new items, "Append Worklist" and "Set Worklist",
so that global worklists can be used on selected cities.
| Quote: | | 2) Add a new option to the production menu to add constructions next to last in the build list So the production popup would have the options Change, Add First, Add Next, Add Next to Last and Add Last. Instead of Change, Add First, Add Next and Add Last. So if i had a city which had a build list of library, marketplace and coinage, but i wanted to add a barracks before coinage, i could use the menu and end up with a build list of library, marketplace, barracks and coinage. This also might seem a bit pointless (with a pointless example), but I always like having coinage at the end of each of my cities production to stop them building something unnecessary, and if my research discovers something interesting, I would need to change each city manually which just laborious. |
Alright, since it is easy to implement and seems pratical I will add
this feature.
| Quote: | | 3) This one would probably be a bit more complicated, but I would dearly love the ability to group cities. While the select menu in the report is wonderful, it isn't always effective. For example, if i had a large island and I wanted to have half my cities producing nukes while the other half producing engineers, or a group of island cities producing battleships, or nearer the start of the game when i have two thirds of my cities producing caravans when the rest are building phalanx or pikemen, just so i wouldn't have to remember which city is doing what. This wouldn't have to be anything particularly fancy, perhaps just a sortable cell in the table, but anything which helps with this would be fantastic. |
Right now I am working on improving the rectangle selection
feature (right-click drag) for cities and units. When I am done it
should be easy to use it to select a bunch of cities from the
mapview, then change their production (there already is code that
adds selected cities to the selection in the city report, but I could
also add a feature that would allow changing production of selected
cities directly from the mapview, e.g. in the "unit info box").
You could also try using custom city names and sorting on the
name in the city report. For example a common action in
multiplayer island games is to rename your coastal cities like
a1, a2, a3, etc. and your inner cities another such sequence so
that they can be easily separated in the city report. Of course
this doesn't really help in the situations you mentioned, being
too slow to setup and change around (it is more for "permanent
city designation").
Come to think of it, the battlegroups code that is rather useless
for units (since they die so often) would make more sense for
cities. So select a bunch of cities on the mapview and press
ctrl-N (N being some number) now those cities are assigned to
group N. Pressing N re-selects those cities (both in the mapview
and city report), and there would be a column "city group number"
in the city report so you can sort on it. This would have the added
advantage over the "city renaming" mentioned above in that
enemies would not be able to see your groupings. |
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Guest
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Posted: Wed Feb 11, 2009 1:13 pm Post subject: Re: Additions to Cities report |
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Awesome, thank you very much .
Never thought about having a naming system for my cities, while it would be entirely ideal, it will certainly help for now. |
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book
Joined: 05 Jul 2006 Posts: 761
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Posted: Sat Feb 21, 2009 4:10 pm Post subject: Re: Additions to Cities report |
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| book wrote: | I will already add a "Clear Worklist" menu item in the "Production"
menu in the city report, so your suggestion will be easy to add too.
I could make two new items, "Append Worklist" and "Set Worklist",
so that global worklists can be used on selected cities.
| Quote: | | ...Add Next to Last... |
Alright, since it is easy to implement and seems pratical I will add
this feature. |
These extra production menu items are now implemented and
committed to the S2_1 branch (will be 2.1.9) and trunk in the svn
repository. Feel free to test and report bugs or suggestions for
improvement before the release of 2.1.9 in March, if you can svn
update and compile on your own. |
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