Freeciv Forum Index Freeciv
'Cause civilization should be free!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Freesound soundset updated - Full sounds.
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Freeciv Forum Index -> Contribution
View previous topic :: View next topic  
Author Message
MDCore



Joined: 16 May 2009
Posts: 10

PostPosted: Wed Feb 03, 2010 12:27 am    Post subject: Reply with quote

Hi all

I found out the problem with the nukes. It seems that f_nuclear doesn't play under any circumstances. What does play is e_nuke, so I've assigned the nuke sample to that.

I also added a new sample for city celebration (e_city_love.)

Let me know what you think about these two samples.

Gav
Back to top
View user's profile Send private message
JTN
Code Developer


Joined: 14 Jun 2009
Posts: 28

PostPosted: Sun Feb 07, 2010 11:14 am    Post subject: Reply with quote

MDCore wrote:
I also added the sample for building you suggested; it's perfect!

This doesn't seem to be connected up in 1.3; "b_generic" is commented out in freesounds.soundspec, and the path is incorrect (the file is in freesounds/b_generic-67710.ogg, not in the buildings subdirectory).
Back to top
View user's profile Send private message
MDCore



Joined: 16 May 2009
Posts: 10

PostPosted: Sun Feb 07, 2010 11:31 pm    Post subject: Reply with quote

JTN wrote:
This doesn't seem to be connected up in 1.3; "b_generic" is commented out in freesounds.soundspec, and the path is incorrect (the file is in freesounds/b_generic-67710.ogg, not in the buildings subdirectory).


Too true. Looks like my QA process leaves a lot to be desired Smile I've updated the zip file.
Back to top
View user's profile Send private message
miscontime
Guest





PostPosted: Sun Jul 25, 2010 7:23 pm    Post subject: volume control Reply with quote

as I didn't find any volume control, it would be great to add one to the gtk options! guess I'll have to exclude the sounds in my game because they're too loud when listening to music at the same time. might that be a bug? after all I like the sounds.
Back to top
Display posts from previous:   
Post new topic   Reply to topic    Freeciv Forum Index -> Contribution All times are GMT - 8 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You can attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group