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MDCore
Joined: 16 May 2009 Posts: 10
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Posted: Wed Feb 03, 2010 12:27 am Post subject: |
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Hi all
I found out the problem with the nukes. It seems that f_nuclear doesn't play under any circumstances. What does play is e_nuke, so I've assigned the nuke sample to that.
I also added a new sample for city celebration (e_city_love.)
Let me know what you think about these two samples.
Gav |
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JTN Code Developer

Joined: 14 Jun 2009 Posts: 28
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Posted: Sun Feb 07, 2010 11:14 am Post subject: |
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| MDCore wrote: | | I also added the sample for building you suggested; it's perfect! |
This doesn't seem to be connected up in 1.3; "b_generic" is commented out in freesounds.soundspec, and the path is incorrect (the file is in freesounds/b_generic-67710.ogg, not in the buildings subdirectory). |
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MDCore
Joined: 16 May 2009 Posts: 10
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Posted: Sun Feb 07, 2010 11:31 pm Post subject: |
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| JTN wrote: | | This doesn't seem to be connected up in 1.3; "b_generic" is commented out in freesounds.soundspec, and the path is incorrect (the file is in freesounds/b_generic-67710.ogg, not in the buildings subdirectory). |
Too true. Looks like my QA process leaves a lot to be desired I've updated the zip file. |
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miscontime Guest
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Posted: Sun Jul 25, 2010 7:23 pm Post subject: volume control |
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| as I didn't find any volume control, it would be great to add one to the gtk options! guess I'll have to exclude the sounds in my game because they're too loud when listening to music at the same time. might that be a bug? after all I like the sounds. |
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